void OnStart()
{
SetLightVisible("SpotLight_3", false);
SetLightVisible("SpotLight_4", false);
SetLightVisible("SpotLight_5", false);
SetEntityCallbackFunc("light_box_1", "falcon");
AddEntityCollideCallback("Player" , "ScriptArea_8" , "falcontuer" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_9" , "soundende" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "message" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_2" , "falconlook" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_3" , "comeon" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_4" , "showmeyourmoves" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_5" , "bluefalcon" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_6" , "falconbigblue" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_10" , "chair" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_11" , "monster" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_12" , "monsterchair" , true , 1);
SetEntityPlayerInteractCallba ck("zettel5", "raum", true);
SetLeverStuckState("elevator_lever_1", 0, false);
AddUseItemCallback("", "key2", "castle_3", "UsedKeyOnDoor", true);
}
void falcontuer(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("falcontuer", true, true);
SetSwingDoorLocked("falcontuer", true, false);
StopSound("falconbigblue", 3.0f);