Author Topic: My suggestions for future Elder Scrolls/Fallout games  (Read 1226 times)

ADD SOME MORE IN-GAME CHARACTER ROLES FOR THE CHARACTER TO START WITH

      Basically, this kinda stems from my frustration that most of these games force the player into some very critical, initially neutral, world changing role, and in most cases the main story can only be completed in 1-3 ways with minor variations. What I kinda want here is the option for the player to start from a new path, one that does not force them to be the savior (or destroyer) of the world, or be in the spotlight all the time. The main role is good and all, but some variety in choice would be nice. For example, in Fallout New Vegas, it would be cool if you could instead play the story of a NCR soldier who could rise the ranks with special faction related missions, and could even become a spy for the Legion during the same time, or vice versa. Stuff like this would be AWESOME.

GET SOME BETTER ANIMATORS AND/OR ANIMATIONS

   I know you can do it Bethesda, I know you can.

ADD MORE DETAILED AND ADJUSTABLE HARDCORE MODES

    Fallout New Vegas's hardcore mode was a well intended idea, but it was somewhat limited in scope. I wish it did stuff like allow the lowering of HP for both players and enemies so combat was quicker and didn't feel like I need a clip for the most basic of enemies. Thank goodness Project Nevada really helps me with this, among with other cool features, but Bethesda should really take note of this

OPTIMIZE THE ENGINE

  I swear, the civil war in Skyrim didn't feel THAT epic since there was only at max 10 guys on the screen at a time, especially in critical battle rushes. I know this would take some more resources to render more guys, but I feel Bethesda should put some investment in trying to allow this to happen.


Yes, I know mods can fix some of this, but official developer integration usually results in the most stability.

So, anything else you guys might want to add?


Imagine Fallout 4 using the Euphoria animation engine.
aaaaaaw yeaaaaah

For the first one, play Fallout: New Vegas. It's all about the choices you make. When you beat the main story it summarizes what happens after and what you have done with the main quest and side quests determines what happens. It's really good.

Imagine Fallout 4 using the Euphoria animation engine.
aaaaaaw yeaaaaah
fallout 4 is going to be operating on the updated Skyrim engine, so it'll be performing a lot better, rather than the older gamebryo.

For the first one, play Fallout: New Vegas. It's all about the choices you make. When you beat the main story it summarizes what happens after and what you have done with the main quest and side quests determines what happens. It's really good.

That's still not what he was getting at, he's played New Vegas as he's stated. But they always cast you as the big hero or the evil villain, there's not really an in between, like maybe you have a family to start, you have to provide for them by adventuring or maybe finding someone who can cure a family member from illness, you know, more subtle adventures instead of this huge renown hero or villain, not to mention they really do need to have more starting points with entirely different story lines.

That's still not what he was getting at, he's played New Vegas as he's stated. But they always cast you as the big hero or the evil villain, there's not really an in between, like maybe you have a family to start, you have to provide for them by adventuring or maybe finding someone who can cure a family member from illness, you know, more subtle adventures instead of this huge renown hero or villain, not to mention they really do need to have more starting points with entirely different story lines.

All my yes

now go home and be a family man

Your first idea is my favorite.


Yeah, I like the first one too. It'd make the games much more replayable.

Suggestion 1 and 2 = all of my support

While we're on the topic of quality, Bethesda should work on their hitboxes for world items. I've plugged arrows and bullets alike into the invisible wall an inch above all the fence posts.

lol i remember the scene in new vegas where the ncr president or whoever came to the dam to give the speech and a "crowd" gathered
the crowd was like 5 people max


lol i remember the scene in new vegas where the ncr president or whoever came to the dam to give the speech and a "crowd" gathered
the crowd was like 5 people max
Well, any more and the game would stuff itself.  That game just couldn't deal with crowds.