It's really easy to use. It can be very effective if you use it properly
The roar at the start is not meant to be a scare, it's to create tension since it's quiet and to the left side. It used to be really loud because the engine amplified the noise when building the game, but that was resolved.
Ah, okay, well let me just se-
$80
okay, I can see why, I guess I won't be getting it for a while.
It's just that, i've always wanted to make two types of games - A game with an actual story and not a "shoot dem 'cus DER TURRURISTS" and a game without monsters, or screams, just an ambience of wind and you venture around an abandoned apartment complex and small amount of a broken-down city, however the city part may be a bit too much for FPSC, but hey, this is inspiring me a bit, so yeah I usually go over-the-top in thinking.