Author Topic: Fallout Thread - Fallout 4 Release Date?  (Read 7672 times)

I have a feeling Fallout 4 might be a repeat of Fallout tactics. From what I heard it is might be futuristic like tesla coils everywhere and stuff, so that probably means some robot army comes out of nowhere just like Fallout Tactics. However these are just based off rumors, so we will see.

I was wondering, are they gonna make 2 mmo games? They already announced the Elder Scrolls mmo, and I haven't hear any public announcements of the fallout one except for the emails I've got from them. It seems like a project they might of scrapped.

Apparently the website is down now too.
There was a legal dispute. It's not called Fallout MMO anymore, but Project V13. Interplay is still working on it.

I have a feeling Fallout 4 might be a repeat of Fallout tactics. From what I heard it is might be futuristic like tesla coils everywhere and stuff, so that probably means some robot army comes out of nowhere just like Fallout Tactics. However these are just based off rumors, so we will see.
I wouldn't trust those rumors. We have nothing about the game so far. The only rumor I've heard is it's likely we'll hear a release date by the end of the week.
« Last Edit: June 12, 2013, 03:09:16 AM by AfterShock »

There was a legal dispute. It's not called Fallout MMO anymore, but Project V13. Interplay is still working on it.

Apparently the mmo has been cancelled and it's now gonna be a strategy game.

Bethesda was a big starfish in that case. They said Interplay could make the mmo, but then said that they violated the contract which apparently said they could only use the Fallout name. Also they didn't want Interplay to forget the lore that Bethesda already forgeted up.

is it just me
or is like, a co-op version a lot more interesting than an MMO

Bethesda was a big starfish in that case. They said Interplay could make the mmo, but then said that they violated the contract which apparently said they could only use the Fallout name. Also they didn't want Interplay to forget the lore that Bethesda already forgeted up.

I like bethesda's lore :c But Fallout 1 & 2 seemed like they had an awesome story. I just could never get into the game style. Though Fallout New Vegas just seemed really lazy. I mean I liked the buildings and stuff they made, but the whole game just felt so empty. In Fallout 3 the whole map was just copy pasted buildings over and over, but I didn't feel like I was all alone.


is it just me
or is like, a co-op version a lot more interesting than an MMO

An open persistent world would be pretty cool. But I'm a sucker for that type of game.

is it just me
or is like, a co-op version a lot more interesting than an MMO
Well there is an open source engine made for Fallout 2 which is fan made Fallout MMO using combined maps from Fallout 1 and 2 and you can make your own factions and faction base. Has cars, crafting(mean you can craft a minigun and other stuff) and role play. Factions play a big part in the game by attacking undefended towns and then they can control them for 24 hours until the town unlocks and the factions attack again.  The eastern European players were jerks as you would find yourself getting blown up with a rocket from all the way across the map only to find some a group of people stand over your splattered remains say "Polack". Good times.

Van Burean was going to be cooperative, as well as a few other cancelled titles.

Also while I consider New Vegas superior to 3, the cities were empty, and there was no real motive to go after Benny. In Fallout 1 the Main quest was always the priority and if time ran out you failed and everyone died and that water chip was a big deal. With New Vegas it getting shot by Benny wasn't a big deal, it like "okay this dude shot you, go find him for some reason because he took some chip that upgrades the securitrons."
« Last Edit: June 12, 2013, 03:21:06 AM by Harm94 »

Well there is an open source engine made for Fallout 2 which is fan made Fallout MMO using combined maps from Fallout 1 and 2 and you can make your own factions and faction base. Has cars, crafting(mean you can craft a minigun and other stuff) and role play. Factions play a big part in the game by attacking undefended towns and then they can control them for 24 hours until the town unlocks and the factions attack again.  The eastern European players were jerks as you would find yourself getting blown up with a rocket from all the way across the map only to find some a group of people stand over your splattered remains say "Polack". Good times.

I saw that game and I wanted to try it out. Is it still around and do you know if it has a decent player base?

but the whole game just felt so empty
I think that was at least partially the goal
like, we're talking about the mojave desert
loneliness is imo a really interesting thing in a game if you can pull it off
but, if it's boring...
An open persistent world would be pretty cool. But I'm a sucker for that type of game.
yeah, I guess that would be neat. but if there are a lot of people, you'd run out of things to do, before long, right? either the devs would have to constantly make up new stuff, or maybe other people's actions could do stuff
like, if there's a quest to steal something from some faction, players in that faction could have the option to steal it back, after that happened
but idk tho, cus it couldn't work like that for everything

I saw that game and I wanted to try it out. Is it still around and do you know if it has a decent player base?
It has been a few years so I don't know if people still play it. However it gets the lawless wasteland thing down pretty well, which is trust no one. Assume everyone is a murderer or thief or in some cases a Self Delete bomber. It was common to see people in the NCR capital get blown up by Self Delete bombers.

edit: nevermind, the servers are going down permentally. But they will continue to work on the engine and keep the forums going.
http://fonline2238.blogspot.com/2013/06/the-end.html

« Last Edit: June 12, 2013, 03:28:43 AM by Harm94 »

Bethesda was a big starfish in that case. They said Interplay could make the mmo, but then said that they violated the contract which apparently said they could only use the Fallout name. Also they didn't want Interplay to forget the lore that Bethesda already forgeted up.
Bethesda can be quite an starfish. Like that dispute with Mojang over their card game, "Scrolls".

is it just me
or is like, a co-op version a lot more interesting than an MMO
You aren't alone. I don't enjoy MMO's that much. I'd like just me and a friend patroling the wasteland together, alone.

You aren't alone. I don't enjoy MMO's that much. I'd like just me and a friend patroling the wasteland together, alone.
my only experience with an mmo was wow
and it was just like a bunch of grinding for real
it got boring for me really quickly

Well... what if they did a starmade approach. Big randomly generated worlds with the ability to build post apoc cars and crude guns while scavenging in for prewar relics? Also faction wars, roleplaying, bandits, mutant creatures, and ai neutral towns.

Bethesda can be quite an starfish. Like that dispute with Mojang over their card game, "Scrolls".

I disagree with that. Notch is an attention whore, he started a bunch of stuff with people. Like with the yogscast, he likes to start stuff.

I disagree with that. Notch is an attention whore, he started a bunch of stuff with people. Like with the yogscast, he likes to start stuff.
I was unaware of this. What did he start with the Yogscast?

Well... what if they did a starmade approach. Big randomly generated worlds with the ability to build post apoc cars and crude guns while scavenging in for prewar relics? Also faction wars, roleplaying, bandits, mutant creatures, and ai neutral towns.
I feel grinding would be a big part in that. Grinding is a big part in all MMOs. You just need to find a system that reduces it to as little as possible.