yes i have permission from tingalz
BackstoryIt is the year 2566.
Amist the conflict between Iconian forces and the Solar Empire, life on the fringe struggles to survive. These outer worlds, although far from the main conflict, are the sites of many Iconian and Solar Empire skirmishes, due to their neutrality. Living in these systems is fraught with danger, not only from Iconian ships, but from pirates, aliens, and rogue humans, all who risk their lives for a few thousand space creds. In these worlds, industry and economy mean little, as the most basic commodies - food, water, medicine, technology - are scarce. As a result, trade and shipping are the most important jobs in the area. Few pirates ever attack these kinds of convoys; partly because of their protection, partly because they know that without these ships, life on these planets will cease to exist.
You are Keith Ducanan, the captain of an expeditionary ship - one of many - sent out by the Regnark Solar System, a near-fringe binary system. Another expeditionary ship, the
Torium, has dropped contact with Regnark comms stations after finding something of great importance - your superiors refuse to explain what. You have been tasked to find them.
CURRENT SHIP(S)The Respite  HP: 18/18 Weapon Slots: 12/12 Defense Slots: 6/6 Utility Slots: 0/1 Energy: 5/5 Cargo: 12/20 |
10 Shrapnel Cannons (450/450) 3 Ferr. Plating, 1 Nano. Plating (9 Armor)
10 Commodities |
2 Autocannons (60/60) 2 Magnetic Shields (2 Shields)
1 Ferronium Plating, 1 Magnetic Shield |
§300
Ship combat rules are the same as SPACE MARAUDERS, but OUTER RIM
utilizes a few other rules and stats not covered in SPACE MARAUDERS. You can find the additional rules here:
http://www.mediafire.com/view/veo3e6piq63i3c9/outer_rim_space_rules_supplement.pdf
Inventory:DUAL HELDWIN BOLT PISTOLS and REGNARK DAGGER

You have just received your orders, and are awaiting your newly-appointed crew on the
Respite, a Regnark frigate remodeled to be more powerful. Your current destination is beyond the Outer Rim, in the Pisces Belt, the last known location of the
Torium. It won't be easy getting out of this solar system; hopefully your superiors have assigned you a decent-enough crew.
OverviewThis will function similarly to SPACE MARAUDERS, with differences mainly in ground combat, locations, storyline, character interaction and character development. New weapons/upgrades are to be expected, as well as a new system of movement between worlds and systems. There will be more focus on diplomacy and negotiation, not pure action (though there will be plenty of the latter on hostile worlds). The time period is one year apart, as well. Please take that into consideration when creating characters; no cross-adventure characters will be accepted, since it's somewhat hard to be in two different ships at one time. |
CHARACTER SUBMISSIONSKeep characters serious and time-appropriate. Don't make characters too flashy. Goes with being time-appropriate. Again, no self-inserts; you can speak for your character when appropriate, however. No limit to number of characters submitted
It also may be relevant that these people generally should be coming from decent backgrounds and are preferably less rough-necked. At least, for any diplomatic characters.
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Example Spritesuse the smaller ones

Name:
Characteristics:
Backstory:
Character Sheet: