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Author Topic: OUTER RIM - dead until the 5th  (Read 19336 times)

getcho ass outta there

We should probably retreat towards our nearest allies, whilst firing on the bigger ship.

Shoot everything you still have at the new-comer ship, should be enough to tear it down


Update is ready but my router is officially broken. I'll get a new one by Tuesday, but hopefully tonight it will work. The router has some moments of clear internet which I'll use to update.



it didn't
« Last Edit: June 26, 2013, 02:19:33 AM by Conan »

You and the Forsica fire all cannons at the Gunship, dealing 7 damage. The Gunship now has 17/24 HP.



: One of our shrapnel cannons is jammed, sir. The Forsica reports one jammed as well.



The Gunship divides fire between you and the Forsica, while the Ambusher fires at the frigate. They take both ships down to 6 HP each.



: Spectroscopic brown townysis has shown that six (out of eight) of the Gunship's guns are Photon Cannons, sir.
: Gunships... Last time I heard of them roaming was from Acrymann defense
forces resisting a Vyring invasion attempt. Not nearly as weak as I expected.
: Probably should treat them like Sideguards. Take them down before
they can do any damage. The extra armor is working against us though.
: Should we contact Head Command? They might not give us any more
backup, but they should know more about what's going on here and what we should do.



Map of the system:




CURRENT SHIP(S)
The Respite
HP: 6/18
Weapon Slots: 12/12     
Defense Slots: 6/6
Utility Slots: 0/1
Energy: 5/5



10 Shrapnel Cannons (420/450)     
4 Ferronium Plating (+8 Armor)     



2 Autocannons (56/60)
2 Magnetic Shields (+2 Shields)
The Forsica (Regnark Frigate)
HP: 6/16
Weapon Slots: 8/8
Defense Slots: 5/5
Utility Slots: 0/0
Energy: 5/5



8 Shrapnel Cannons (336/360)
8 Armor




2 Shields

Run away to those blue dots to our left

Just be a richard and FTL jump out if you can and leave the Forsica to die.

did you even SUGGESTIONS?!

Just be a richard and FTL jump out if you can and leave the Forsica to die.
The Forsica has enough energy to jump as well. Unless you mean to leave it as bait.


Jump jump jump

Name: Jason McNeil
Age: 36
Job: Trader
Characteristics: Greedy, Cowardly, and annoying
Background: Tired of feeling underpaid, Jason left the his job of finding lucrative stocks behind for a job where his skills could be put to more use. He spends most of his time on a computer terminal searching for good deals on items and stocks from other merchants.


Name: Marcus Barrow
Age: 32
Characteristics: Observant, mostly calm
Backstory: Barrow is a former Meridian Confederate CQC soldier. He prefers shotguns and he currently carry's Meridian made shotgun. He can also disarm traps.
« Last Edit: June 27, 2013, 08:08:06 PM by Harm94 »

i'll try to update more often. p busy these days.



: Run a jump to Oskaath. We can't face down enemies like this.




Rolls for enemy bypass:
Regnark: 4, 3
Forsica: 2, 5

The Regnark makes it through successfully while the Forsica is stopped by the Gunships surrounding
the planet. The Regnark now has 2/5 energy, and the Forsica 3/5.



You contact ground control.
: Oskaarth Ground Control, this is Captain Ducanan speaking. The Regnark is in dire need of
repairs. The Forsica was stopped by the Gunships surrounding the planet during FTL jump.
: Regnark, we cannot grant your repair request. Gunships are too big of a threat, landing sequence will
leave your ship vulnerable to their fire. We are sending a Destroyer to help clean up the
Gunships. Request fire support.

The FTL jump has given both you and the Forsica initiative. FTL engines will be available for jump again next turn.


Map of system:





CURRENT SHIP(S)
The Respite
HP: 6/18
Weapon Slots: 12/12     
Defense Slots: 6/6
Utility Slots: 0/1
Energy: 2/5 FTL Engines Recharging (1 turn left)



10 Shrapnel Cannons (420/450)     
4 Ferronium Plating (+8 Armor)     



2 Autocannons (56/60)
2 Magnetic Shields (+2 Shields)
The Forsica (Regnark Frigate)
HP: 6/16
Weapon Slots: 8/8
Defense Slots: 5/5
Utility Slots: 0/0
Energy: 3/5 FTL Engines Recharging (1 turn left)



8 Shrapnel Cannons (336/360)
8 Armor




2 Shields

I suppose we should turn and help our allies with those other ships

I suppose we should turn and help our allies with those other ships