Author Topic: Heedicalking's TDM  (Read 7465 times)

these are blatant lies. there's no god damn auto shotguns. there were no shotguns at all. the base was NOT surrounded on all sides. you miss to have problem mistaking skins for effectiveness. in real life, bows have no chance against tanks. in a VIDEO GAMES, the bows are scripted to do a damage number. they aren't scripted to reflect off steel or anything like they should in REAL LIFE. the bows and swords and blowdarts CAN take down tanks and players, a fully charged bow is a one hit kill against a guy with a gun. a normal shot is a two hit kill.

AKA Unbalanced. A single person from blue can kill 10. And no, there where tanks. There was a huge unclimbable mountain range around the base. There where auto turrets on the bridge going into the base. And the bow couldn't kill a tank, you would have to shoot them 50 times, and in that time they would have shot you and all of your team mates. Because there is a certain strategy they COULD have used, doesn't mean that people can organize and make that strategy happen. When it comes down to it, it was terribly unbalanced and you know it.

Heed's TDM is always made to win for one side, one said gets RPG's and highpowered rifles and the other team gets stuff.

/support

what-
no. just no.

working together
on the internet?
i know right, it rarely happens

AKA Unbalanced. A single person from blue can kill 10. And no, there where tanks. There was a huge unclimbable mountain range around the base. There where auto turrets on the bridge going into the base. And the bow couldn't kill a tank, you would have to shoot them 50 times, and in that time they would have shot you and all of your team mates. Because there is a certain strategy they COULD have used, doesn't mean that people can organize and make that strategy happen. When it comes down to it, it was terribly unbalanced and you know it.
you must havenever played on the server lol.
full-charged bows could take out tanks in a couple of hits. everytime i played on the server strategy was used.

what-
no. just no.
Don't even loving start

you must havenever played on the server lol.
full-charged bows could take out tanks in a couple of hits. everytime i played on the server strategy was used.
When I played, it was impossible to kill a tank. The people inside would mow you down before you could do any damage what-so-ever.

You must be forgetting the TDM with the indians and the "West" You know, the one where one team had bows and horses and the other had tanks, fully auto shotguns, and a huge base surrounded on all sides by turrets.

What's funny is that the natives won most of the time.

The soldiers' guns (which had dubious accuracy and not that great damage) required ammo, which, until very late in the TDM's existence, was only found at base. Every native got a horse, while you had to get lucky to get a jeep before someone stole it. And I remember horsies taking the same amount of shots with our guns to take down as a jeep, and I'm pretty sure jeeps can't jump 20 feet in the air.

In fact, let me describe it similar to how you did

You must be forgetting the TDM with the indians and the "West" You know, the one where one team had insta-kill firebomb sniper accurate bows and thousands of horses and the other had about 3 sluggish tanks and 2 jeeps, assault rifles that felt more like submachine guns that require incredibly rare ammunition, and a huge base that the other side could easily slip into and JUMP OVER THE WALLS WITH THEIR HORSES

AKA Unbalanced. A single person from blue can kill 10. And no, there where tanks. There was a huge unclimbable mountain range around the base.

The assault rifle did exactly 15 damage, times the clip size of 25 equals 375, enough to kill 3 people if you miss less than 6 of your shots. That is the worst exaggeration I've ever seen.

The horses could jump up along the mountain because Blockland physics + 20 foot jump

When I played, it was impossible to kill a tank. The people inside would mow you down before you could do any damage what-so-ever.

The people inside the tank can't see beyond the exterior of the tank when they're in first person, unless you mean the very awkward to use tank turret or the literally can only aim where the vehicle is facing cannon.

beyond the exterior of the tank when they're in first person

Fack, I meant interior

AKA Unbalanced. A single person from blue can kill 10. And no, there where tanks. There was a huge unclimbable mountain range around the base. There where auto turrets on the bridge going into the base. And the bow couldn't kill a tank, you would have to shoot them 50 times, and in that time they would have shot you and all of your team mates. Because there is a certain strategy they COULD have used, doesn't mean that people can organize and make that strategy happen. When it comes down to it, it was terribly unbalanced and you know it.
sorry, i meant to bold the lies.

a single person from red can kill 10.
you would have to a bow shoot it 5 times charged to kill a tank. you COULD destroy them.
as a tank, you would have to shoot 5 times to kill all the horses, and in that time they would have blown you up and killed all of your team mates.
^what you said can be applied to both teams

it was a completely fine TDM. the only "tactics" you had to use were zerg tactics where everyone just leaves the base at once. just because people can't play together as a team doesn't mean the game is unbalanced.
example of random people charging without any "TACITCAL TEAM PLANNING". normal guys playing the game and not getting raped by "super OP blue team"

the support above further proves this. i think you might just be bad.

What's funny is that the natives won most of the time. This is a flat out lie.

The soldiers' guns (which had dubious accuracy and not that great damage) required ammo, which, until very late in the TDM's existence I see you are a historian on the build, even though it was obviously unbalanced. seriously, just the concept of it is ridiculous., was only found at base. Implying that it's so hard to ride back to the base to get more ammo. Nobody on the indian's team could even get close to that from what I recall. Every native got a horse, while you had to get lucky to get a jeep before someone stole it. People would hoard into jeeps, I never saw this.And I remember horsies taking the same amount of shots with our guns to take down as a jeep No., and I'm pretty sure jeeps can't jump 20 feet in the air. Horses can't go 50 mph.

In fact, let me describe it similar to how you did

You must be forgetting the TDM with the indians and the "West" You know, the one where one team had insta-kill firebomb sniper accurate bows and thousands of horses and the other had about 3 sluggish tanks and 2 jeeps, assault rifles that felt more like submachine guns that require incredibly rare ammunition, and a huge base that the other side could easily slip into and JUMP OVER THE WALLS WITH THEIR HORSES (They actually can't do it. Try it.)

The assault rifle did exactly 15 damage, times the clip size of 25 equals 375, enough to kill 3 people if you miss less than 6 of your shots. That is the worst exaggeration I've ever seen. The bows charge up time was so long you could murder us in the time it took to get another arrow into you.

The horses could jump up along the mountain because Blockland physics + 20 foot jump The walls where so steep you slide down.

The people inside the tank can't see beyond the exterior of the tank when they're in first person, unless you mean the very awkward to use tank turret or the literally can only aim where the vehicle is facing cannon. You forget that people can use their rifles inside the tanks/jeeps.

sorry, i meant to bold the lies.

a single person from red can kill 10.
you would have to a bow shoot it 5 times charged to kill a tank. you COULD destroy them.
as a tank, you would have to shoot 5 times to kill all the horses, and in that time they would have blown you up and killed all of your team mates.
^what you said can be applied to both teams

it was a completely fine TDM. the only "tactics" you had to use were zerg tactics where everyone just leaves the base at once. just because people can't play together as a team doesn't mean the game is unbalanced.
example of random people charging without any "TACITCAL TEAM PLANNING". normal guys playing the game and not getting raped by "super OP blue team"

the support above further proves this. i think you might just be bad.
You can get people to follow you because you created the DM. anyone else who tried to take any control would probably be called a friend or be ignored.

Quote
You forget that people can use their rifles inside the tanks/jeeps.

What part of "The people inside the tank can't see beyond the interior of the tank when they're in first person" do you not understand

the concept of it is ridiculous. some people think the concept is a good thing
this is a personal issue. it's nothing wrong with the server.
Implying that it's so hard to ride back to the base to get more ammo. Nobody on the indian's team could even get close to that from what I recall.
the point is that you run out of ammo mid fight, then you're screwed and have to high-tail it out of there without getting hit. you make yourself wide open when you run out of ammo.
People would hoard into jeeps, I never saw this
people certainly solo'd jeeps, but people crowded into them as well. this was a bad strategy, as flame arrows could disable the jeep and burn everyone in it.
They actually can't do it. Try it.
You can jump on your horse then jump off and vault you over. You then could then unlock the gate for all your teamates to get in, but I don't think you could directly jump it.
The bows charge up time was so long you could murder us in the time it took to get another arrow into you.
Code: [Select]
stateTimeoutValue[2]            = 1;one second to charge it to a snipe-shot
four seconds to charge to a full flame shot.
You are supposed to use the flame shot as a starting attack, then just use normal shots until you get a chance to recharge.
The walls where so steep you slide down.
This is correct.
You forget that people can use their rifles inside the tanks/jeeps.
It's hard to aim when you are in a passenger seat unlike many other games. It's much easier to aim while riding a horse, since it's basically an extension of just walking around. You are in full control and you aren't getting swung around by a driver. The rifles and weapons inside the jeep were mostly just to spam and get a lucky hit, or shoot people chasing you.
You can get people to follow you because you created the DM. anyone else who tried to take any control would probably be called a friend or be ignored.
i clearly said that nobody was following anybody and people were just charging out of the base in a pack. there wasn't any tactical leader commands or stuff. it's just players grouping together. people do this all the time. stop looking down on the ability of people who just want to have fun.

Heed's TDM is always made to win for one side, one said gets RPG's and highpowered rifles and the other team gets stuff.

/support
hmmm look at the irony

i enjoy heedicalking's tdm, and when I'm on red I don't encounter these problems. heed's right, there is teleportation points to go to if you want to get out of the spawn.

well i hate to play this card but maybe you guys should...
...get better?
I mean you can't really barge in and expect to kill the turret without explosives, first off.
why even pilot a plane/helicopter if you're not willing to evade the turret fire which isn't too advanced to do?
you can rectify a lot of these problems with a change in playstyle.

By the way, why is there a mountain range covering the blue base in both your and OP's images? That alone gives Blue Team an advantage.