i've fixed your image for you.

please don't exaggerate to try and make it seem OP.
the turret cannot shoot land vehicles
the turret cannot "instantly spawnkill" and you spawn within a safe room, and when you leave the spawn room there are still base walls protecting you.
the turret isn't that accurate, it's not shooting constant death rays demolishing the runway and everything on it.
there are other ways to leave your base besides walking right into the turret. you can also try taking one of the planes located SAFELY within the hangar and fly it in a direction the turret isn't shooting?
the real problem is that it seems as if an add-on has a bug where turrets can't be damaged if the host isn't there. I'm not sure if this is a slayer bug or what.
next time you should contact me on RTB so i would've heard the message and responded quickly. I thought this issue was patched, it's hard to tell since it only happens when I leave.
heed literally does not know how to make a balanced game
this is nothing new
please use specifics. i would like to know what things aren't balanced here. i want you to cite things that are ridiculously game-breakingly unbalanced.