Author Topic: Heedicalking's TDM  (Read 7443 times)

Heedicalking has a TDM currently up. In my opinion the server is terrible.

Red = Red island
Blue = Blue island
Green = Main island
Black = Mountain range
Purple = Super OP cannon
Purple lines = Gunfire

If it isn't already obvious there is a major issue with it, and that's the layout of the map. Red is spawnkilled instantly by the cannon, they can barely get to the main island. The cannon also has what seems to be infinite health, because when I threw 6 stick grenades at it, it didn't blow up. I proceeded to shoot it about 20 times with both of the shotguns in my inventory, didn't do anything. Then the person in the cannon realized he was being shot and blown up so he turned the cannon around and killed me in one hit. This happened with the various lucky members of my team mates who could get to the cannon. Heedicalking knows this is an issue, but he refuses to fix it. This map has been up off and on for months and nothing has changed no matter how many times people inform him of the issue.

you're the one who joined with the alias ''Adolf Riddler''
plus, i was on blue and I didn't even see much gunfire even hitting you guys, I actually used weaponary like lever rifles to shoot Reds

/nosupport

i stopped playing on Heeds after that snowy mountain tdm or something

that map was so small there's always one team being spawnkilled, and when they push back, the other team begins to be spawnkilled lol

you're the one who joined with the alias ''Adolf Riddler''
plus, i was on blue and I didn't even see much gunfire even hitting you guys, I actually used weaponary like lever rifles to shoot Reds

/nosupport
Switch teams to red. I can almost guarantee that you will see my point

you're the one who joined with the alias ''Adolf Riddler''

UH OH, I'VE BEEN FOUND OUT!

/support best drama 2013

But, this server is one of my favorites.

Although, I think the cannon should be taken out.

/support best drama 2013
edit: ignore this I wasnt reading what the drama said and only saw the MS paint thing.

heed literally does not know how to make a balanced game
this is nothing new

My only problem with that TDM is when people misuse the everlasting forget out of the RPG and Grenade Launcher.

I mean, Heed's tried to put a stop to it, he's given each of them only 3 total shots and iirc actually gone into the files for them and edited the damage so they do more to vehicles and less to people, so I applaud him for that, but still.

Ah, what are you gonna do, y'know?

i've fixed your image for you.

please don't exaggerate to try and make it seem OP.
the turret cannot shoot land vehicles
the turret cannot "instantly spawnkill" and you spawn within a safe room, and when you leave the spawn room there are still base walls protecting you.
the turret isn't that accurate, it's not shooting constant death rays demolishing the runway and everything on it.
there are other ways to leave your base besides walking right into the turret. you can also try taking one of the planes located SAFELY within the hangar and fly it in a direction the turret isn't shooting?

the real problem is that it seems as if an add-on has a bug where turrets can't be damaged if the host isn't there. I'm not sure if this is a slayer bug or what.

next time you should contact me on RTB so i would've heard the message and responded quickly. I thought this issue was patched, it's hard to tell since it only happens when I leave.
heed literally does not know how to make a balanced game
this is nothing new
please use specifics. i would like to know what things aren't balanced here. i want you to cite things that are ridiculously game-breakingly unbalanced.

-What heed said-
This is enough information for me to not support OP

I have joined this server (long time), and I have seen that the turret is in a high mountain (as far I remember) and like heed said, it cannot shoot land vehicles or land people.

This is enough information for me to not support OP

I have joined this server (long time), and I have seen that the turret is in a high mountain (as far I remember) and like heed said, it cannot shoot land vehicles or land people.
occasionally if aimed at the runway, a bullet will hit a player standing there or a plane parked there, but that's how it goes if your base is under siege by infantry as well.
you spawn in a secure spawnroom, the doors take you behind your own wall for safety, and there's planes parked safely in a hangar. it's easy to avoid turret fire.

the main problem wasn't that the turret was OP, it was that there was some bug where the turret couldn't be damaged, making it immortal.

Update:
I have just doubled checked and slayer is the problem. if the host is not in the minigame, things break and you can't damage turrets.

i stopped playing on Heeds after that snowy mountain tdm or something

that map was so small there's always one team being spawnkilled, and when they push back, the other team begins to be spawnkilled lol

Heed's TDM is always made to win for one side, one said gets RPG's and highpowered rifles and the other team gets stuff.

/support