Gans the gay ambilevous barbarian. Rogue Legacy, ladies and gentlemen.
Rogue Legacy is described as a "genealogical rogue-lite" game. It combines platforming with dungeon-crawling and some roguelike elements, adding in loads of upgrades and an array of character traits. Each run is only one life, with the goal being to collect as much loot as possible before you die. The major difference between Rogue Legacy and other roguelike-like games is that when you do meet your fate, you don't lose all your stuff: It gets passed down to your child who continues your journey (but not before the dungeon is re-randomized). Every child is different too, and you get to choose one out of a handful each time; one might be a Knight with no pulse in his feet so spike traps aren't set off, and another might be a Mage with dyslexia so all the text is scrambled (but his sword knocks enemies around like ping-pong balls). Everything from the way you see the game to how the character performs can be altered by these traits, and it adds that much more randomization each time you play.
Fcuk lysdexia.
Rogue Legacy can be purchased for
$15, DRM-free (
$12 from Steam during the Summer Sale) from the developer's website through the Humble Store, or through a variety of other digital distribution platforms. The game is currently only available for PC, but Mac and Linux builds are coming at a later date. OnLive appears to support Mac play, but this should be looked into more by those who plan on attempting to play it that way.
I'm not surprised, do you have any idea what they put in those things?