Author Topic: Chrisbot6's Support_Trains (BETA!)  (Read 16140 times)

My god. These are lovey. I hope that Thomas Train is really gonna be in the game.


 :cookieMonster:

Contributed by 1. Yes, he was stoned.

Forgot to mention, (because of my condition back then).
That it would be good if you could do the player mount so that its tilted, You may have noticed that Thomas hasn't got any interiors so it would be cool if the blockhead could just stick out his head from the side.

Also please fix the roof, You'll know what i mean when you inspect it closely.
« Last Edit: September 30, 2013, 07:46:12 AM by The 1 »

Forgot to mention, (because of my condition back then).
That it would be good if you could do the player mount so that its tilted, You may have noticed that Thomas hasn't got any interiors so it would be cool if the blockhead could just stick out his head from the side.

Also please fix the roof, You'll know what i mean when you inspect it closely.
Can't do anything. Model won't export or save. ):

Can't do anything. Model won't export or save. ):
So does that mean...no Thomas in blockland?...

I might add it myself.

Or if you want, Give me a list of all the stuff i need to add.

And do player vehicles need the "Detail32" and "shape" thingies?

Also if it needs to be animated, Do i need to use the DSQ format?

I might add it myself.

Or if you want, Give me a list of all the stuff i need to add.

And do player vehicles need the "Detail32" and "shape" thingies?

Also if it needs to be animated, Do i need to use the DSQ format?
Add typical stuff that a bot needs:
mount0
root
eye

all that

Then add animation:
look (the model looking up at the start of the animation and looking down at the end - takes trial and error to get this right usually)
root (the model being still)
run (wheels moving forward)
back (wheels moving backward)

The stuff you'll need to put in the datablock is in the OP, but it changed slightly in Beta 1, which should come out soon:
- You no longer need Trainmod_soundTick
- You now need Trainmod_maxSpeed as well as Trainmod_enginemax

If you could, could you make the horse-train less nauseous? Make it bump up and down a bit less/slower if possible.

If you could, could you make the horse-train less nauseous? Make it bump up and down a bit less/slower if possible.
The next update will be Beta 1. The Horse GT has been removed in that version.


The next update will be Beta 1. The Horse GT has been removed in that version.

Nevermind, keep it, keep it! I need it for my merry-go-round!

Nevermind, keep it, keep it! I need it for my merry-go-round!
I'll make a mod for all the old trains from alpha. Will that do?


Awesome as always. I might add monorail support just for this.
Wowe rude

Last time I went to Miami, and Orlando. Monorails never had Cables at the top of the track. Thats not a Monorail train, but it reminds me of one.



 :cookieMonster:

Contributed by 1. Yes, he was stoned.
Oh the blockland horror myths that will be a result of this