datablock shapeBaseImageData(CityRPGBatonImage : swordImage){ // SpaceCasts raycastWeaponRange = 6; raycastWeaponTargets = $TypeMasks::All; raycastDirectDamage = 25; raycastDirectDamageType = $DamageType::HammerDirect; raycastExplosionProjectile = hammerProjectile; raycastExplosionSound = hammerHitSound; shapeFile = "Add-Ons/Gamemode_CityRPG/shapes/baton.dts"; item = CityRPGBatonItem; projectile = hammerProjectile; doColorShift = false; showBricks = 0; offset = "0 0 0"; eyeOffset = "0 0 0"; stateSound[0] = CityRPGBatonDrawSound;};
When exporting make sure all groups have an LOD level of 0.
if you are using ms3d make sure that when you export the model all of the LODs are set to 0 or that all of youre groups end in 0EDIT:oignore that last part, i saw your other post and you obviously know how to do that, i have no idea how to help.http://forum.blockland.us/index.php?topic=236994.0
I figured it out.
So was the LODs the problem or something else? Post your solution here so others can benefit from it too.