If it's of any help, here's the image.
datablock shapeBaseImageData(CityRPGBatonImage : swordImage)
{
// SpaceCasts
raycastWeaponRange = 6;
raycastWeaponTargets = $TypeMasks::All;
raycastDirectDamage = 25;
raycastDirectDamageType = $DamageType::HammerDirect;
raycastExplosionProjectile = hammerProjectile;
raycastExplosionSound = hammerHitSound;
shapeFile = "Add-Ons/Gamemode_CityRPG/shapes/baton.dts";
item = CityRPGBatonItem;
projectile = hammerProjectile;
doColorShift = false;
showBricks = 0;
offset = "0 0 0";
eyeOffset = "0 0 0";
stateSound[0] = CityRPGBatonDrawSound;
};