Author Topic: My model shows one group in first person, the other in third. Help!  (Read 1257 times)

Yeah, basically what the title says. In third person the handle group shows and nothing else, and in first person the tape group shows and nothing else. It's pissing me off.

If it's of any help, here's the image.
Code: [Select]
datablock shapeBaseImageData(CityRPGBatonImage : swordImage)
{
// SpaceCasts
raycastWeaponRange = 6;
raycastWeaponTargets = $TypeMasks::All;
raycastDirectDamage = 25;
raycastDirectDamageType = $DamageType::HammerDirect;
raycastExplosionProjectile = hammerProjectile;
raycastExplosionSound = hammerHitSound;

shapeFile = "Add-Ons/Gamemode_CityRPG/shapes/baton.dts";
item = CityRPGBatonItem;
projectile = hammerProjectile;
doColorShift = false;
showBricks = 0;

offset = "0 0 0";
eyeOffset = "0 0 0";

stateSound[0] = CityRPGBatonDrawSound;
};

if you are using ms3d make sure that when you export the model all of the LODs are set to 0 or that all of youre groups end in 0


EDIT
:o
ignore that last part, i saw your other post and you obviously know how to do that, i have no idea how to help.

Quote
When exporting make sure all groups have an LOD level of 0.

http://forum.blockland.us/index.php?topic=236994.0
« Last Edit: July 14, 2013, 03:35:11 AM by zombekillz »

if you are using ms3d make sure that when you export the model all of the LODs are set to 0 or that all of youre groups end in 0


EDIT
:o
ignore that last part, i saw your other post and you obviously know how to do that, i have no idea how to help.

http://forum.blockland.us/index.php?topic=236994.0
I figured it out.

I figured it out.
So was the LODs the problem or something else? Post your solution here so others can benefit from it too.

So was the LODs the problem or something else? Post your solution here so others can benefit from it too.
It was LODs.
When exporting make sure all the groups have an LOD of 0 (MilkShape);