Poll

How often do you play Warframe per week?

1 Hour
10 (20.8%)
1-3 Hours
3 (6.3%)
3-6 Hours
3 (6.3%)
6-12 Hours
7 (14.6%)
Daily
25 (52.1%)

Total Members Voted: 48

Author Topic: Warframe Megathread - Update 16 is out!  (Read 141749 times)

« Last Edit: September 22, 2013, 01:45:04 PM by Qwepir »

I love being able to Instant kill Bosses like Hek by throwing them into the river using the Kestrel.
So much fun to watch them fly off like they were in a horribly made Garrys mod video.

[img width=1000 height=583]http://puu.sh/4xysg.jpg[/img]
[img width=1000 height=639]http://puu.sh/4xAYW.jpg[/img]
loki seriously

I am too good for pods.



Attack on Tenno.

I can get behind the idea of a dangerous rare mob showing up at random and offering rewards to you should you kill it, but I seriously can't imagine a worse way to execute it than DE did. Here's a hint, if your idea of making an enemy challenging is to give them arbitrary immunities to all of the player's powers, you should probably actually play your game (something I'm convinced DE doesn't even do) and realize how mind-bendingly stupid that is, and then you should resign and go into accounting or become a lawyer or someone who doesn't touch video games ever again.

I can get behind the idea of a dangerous rare mob showing up at random and offering rewards to you should you kill it, but I seriously can't imagine a worse way to execute it than DE did. Here's a hint, if your idea of making an enemy challenging is to give them arbitrary immunities to all of the player's powers, you should probably actually play your game (something I'm convinced DE doesn't even do) and realize how mind-bendingly stupid that is, and then you should resign and go into accounting or become a lawyer or someone who doesn't touch video games ever again.

You do realize that if the Stalker was vulnerable to warframe abilities, he would be very easy to kill at higher levels.
In fact he would become a joke/bullet sponge.

You do realize that if the Stalker was vulnerable to warframe abilities, he would be very easy to kill at higher levels.
In fact he would become a joke/bullet sponge.
You also realize that in his current state, he is near impossible to deal with at lower levels or with fewer players. A bullet sponge, while still lazy, would still be much preferable to a mob that doesn't even follow the rules of the game.

Well yes, they should fix him from showing up at lower levels or against players using lower level gear (he should also never show up while new players are in the party).

I can't disagree more with your second complaint, though. The Stalker attacking small parties or soloists makes the most sense from his point of view. And he is an absolute non-issue against higher level parties.
Yes, he is crazy hard to defeat in smaller parties or while soloing, but that is the whole point. Some of the most satisfying moments I've had in this game are when I've beaten him while soloing. Those moments would be so bland if he was just a bullet sponge.
« Last Edit: September 23, 2013, 02:00:24 AM by ArmyUnit »

The Stalker attacking small parties or soloists makes the most sense from his point of view.
Don't you loving dare try to use lore to rationalize poor game design.
This is not even a case of "get better", this is a case of being assassinated by a random event that you are unable to predict or prevent. I don't care that he's powerful, he can have his fancy stagger-slash and teleportation and whatnot. That's fine, that makes him tough. I care that the player is powerless when fighting him. Throughout the entire game you are utilizing a mixture of gun, melee, and Warframe abilities to fight your way through the enemy forces. What are you supposed to do when the Stalker shows up?
-You can try to melee him, but it's unwise seeing as the North Wind mod doesn't slow him down (through that I am led to assume that the other elemental mods do not apply their effects either), your ground slam won't knock him down, and his regular melee attacks will always knock you down.
-You can try to shoot him, but odds are he's got more shields than you do and can deal more ranged damage than you can one-on-one.
-And you can't use powers, for no adequately explained reason.
So now what? You lure him into a group of enemies, hope they take him out? Smash the windows and hope he suffocates? Is that even considered fighting him?

I can understand wanting to make him a challenge for high level parties, but games have been able to produce higher difficulty for larger/higher level parties since as long as I can remember, so there is absolutely no excuse why the Stalker can't be weakened for parties consisting of lower level players or a single person. Hell, I don't even care about the rare drops he has, I'd be fine with a little checkbox that says "keep this imba pos out of my sight forever".

Also, I love that I just did an alert mission and didn't get any of the rewards.
« Last Edit: September 23, 2013, 02:36:01 AM by Qwepir »

Bleh, let me re-word that then: Gameplay-wise, it makes sense for him to attack smaller parties because larger parties that are even half-decently leveled can kill him easily.
This is of course due to how he currently functions. Yes it's poor game design but it isn't as bad as you make it sound, and it's miles better than what you are asking for. The stagger from Null Star would make him a cakewalk, or the time freeze from Rhino's stomp, or Loki's radial disarm. Or just about any ability that acts as a disable. (Also it should be noted that the Stalker does take damage from some powers.)

Of course, I absolutely do agree that he should scale depending on the player's level and the party size, (or rather he should scale depending on what bosses the player has killed, and the number of Stalker encounters should also be taken into account).

EDIT: Also judging by the images you've posted you're pretty new to the game, right? And you're saying they should ultra nerf one of the more interesting aspects of the game based on your experiences using mostly starter gear.
I mean sure, your points are pretty valid, but seriously dude?
« Last Edit: September 23, 2013, 04:02:40 AM by ArmyUnit »

Also, I love that I just did an alert mission and didn't get any of the rewards.
Did you check for a reward when you entered?

I can solo stalker and have gotten most of his items that way. Cry more.

I had once killed stalker without knowing what I was even doing. Not even joking -- I just casually shot some infected and he seemed to get angrier and angrier over radio until I had apparently killed him.

And I suck richard at the game, so that's kind of a big deal.

Yes it's poor game design but it isn't as bad as you make it sound, and it's miles better than what you are asking for. The stagger from Null Star would make him a cakewalk, or the time freeze from Rhino's stomp, or Loki's radial disarm. Or just about any ability that acts as a disable.
He doesn't have to suffer the full effects of every power, but complete immunity to any of them is utter nonsense. I don't know how exactly he should be balanced. I am not a developer, this is not my responsibility. All I can tell you that the way he is in his current state is a loving joke.
Also judging by the images you've posted you're pretty new to the game, right?
If you consider someone who's been playing a game for 3 months "new" then your standards are skewed.

Did you check for a reward when you entered?
Said something about a Plasma Sword blueprint and 2800 credits. I recieved 2400 credits and no blueprints of any kind.

If you consider someone who's been playing a game for 3 months "new" then your standards are skewed.
It all depends on the hours

It all depends on the hours

Ye I've been playing since Easter weekend and I have lodesa frames (working on Nekros atm), and weapons with a few primes. I have a few high quality mods fully ranked too. If you do a good amount of voids you get a lot of level ups and tons of money.