here's a cool idea for a boss
"K0RL.exe" (korl-ex)
okay so he's this wizard guy and he does stuff like minimize the game window or make fake pop ups with ads of hmself on or and generally mess with you, psycho mantis style. forget up the resolution, etc.
if that was possible it would be hilarious
SS3 did something similar including a "Lag" gameplay.
It was terrible.
No. Don't do this.
It would be nice that every single enemy dropped their weapon, but it's generally stuff, but you can basically use it as scrap (?) for things or just sell them.
Also weapons should have individual skill levels that increase together, but the weapon you use at the moment receives the most XP, and then the class.
For instance if you had a battle axe, it would be in the "heavy" category. Killing with a battleaxe would give a bunch of XP to Battleaxe Wielding, some XP to the "heavy" category in general including but not limited to pretty much any Two-Handed out there and then the "light" category that will get a tiny amount of XP. The same method would be used for classes, instead of using classes, at the beginning people have a choice what weapon to start with and what category they'd receive a bonus at. So you could also use bows and a two handed sword from inventory, but they would not XP each-other. If a category has less than 75% XP, while using a weapon from that category you gain double XP to make up for the loss. For instance if you are currently on a battleaxe, and let's say you'd have about 1000 XP, and you have daggers at 250 given light and all, but you found 2 really good daggers and you think you can make a nice new set with them, you would gain XP twice as fast with the daggers until you reach 750 XP with them, allowing players to change roles without any severe punishment, and also no instant-changing. Depending on the damage calculations, this may also force high level players to return to low level areas if they want to change classes, which adds more to the gameplay.