Poll

What is your favorite Grand Theft Auto game?

GTA 1
17 (2.5%)
GTA 2
4 (0.6%)
GTA III
12 (1.8%)
GTA VC
23 (3.4%)
GTA SA
133 (19.4%)
GTA LCS
4 (0.6%)
GTA VCS
1 (0.1%)
GTA IV
69 (10.1%)
GTA TBOGT
6 (0.9%)
GTA TLAD
1 (0.1%)
GTA CW
6 (0.9%)
GTA V
409 (59.7%)

Total Members Voted: 682

Author Topic: Grand Theft Auto Megathread - OP 3.0  (Read 705431 times)

Rockstar is probably working hard to do something for PC, like implement the ability to mod stuff
I really doubt that

Jobless, you are talking about a thing called companies.
I know, but coming from an Indie perspective, it always makes me feel ill when people treat games like a business and then make huge amounts of money from it, even when part of their consumer-base gets the short end of the stick.

I have no doubt that the port will be very much worth the wait, but I just wish we had total opacity with  Rockstar/Take Two instead of receiving the ridiculous PR statement we got, which only makes me feel as if Rockstar really believes PC gamers are all pirates and is simply looking to get the bulk of its sales out of the way before the "pirates have at it".

I know, but coming from an Indie perspective, it always makes me feel ill when people treat games like a business and then make huge amounts of money from it
it is a business...

it is a business...
They act as if hey have no CSR though, while smaller businesses get loving ripped to shreds if they don't offer something to everybody.

They act as if hey have no CSR though, while smaller businesses get loving ripped to shreds if they don't offer something to everybody.
this is the case in every industry. it isn't really the bigger companies' faults though. customers will choose the better product. if there's anyone to blame for independent developers not making enough money, it's the developers themselves. if they were offering something better, people would buy it

if there's anyone to blame for independent developers not making enough money, it's the developers themselves. if they were offering something better, people would buy it
I think that might be due to outdated opinions and restrictive marketing techniques, not necessarily the quality of indie games as a whole vs. AAA games. Bigger production values doesn't make a better game.

I think that might be due to outdated opinions and restrictive marketing techniques, not necessarily the quality of indie games as a whole vs. AAA games. Bigger production values doesn't make a better game.
it's definitely about quality. Antichamber, The Stanley Parable, Five Nights at Freddy's, etc. are all indie, but popular
well, maybe not so much about quality (like in FNAF's case), but, how appealing the game is, in one way or another

why are you so mad it's literally 2 months after the ps4 and xbox release dates jesus christ

anyways, the longer the wait, the more work is being put into it. they're doing their best to make the game as good as it can be on pc.

chill the forget out.

I'd rather wait an extra 2 months than have a Dark Souls tier PC port

it's definitely about quality. Antichamber, The Stanley Parable, Five Nights at Freddy's, etc. are all indie, but popular
well, maybe not so much about quality (like in FNAF's case), but, how appealing the game is, in one way or another
They are not pulling anywhere near the same audiences as games like Skyrim, GTA, CoD etc, and yet I would argue that based on things I read and playtests I've done, a lot of people seem to prefer the smaller games.

why are you so mad it's literally 2 months after the ps4 and xbox release dates jesus christ

anyways, the longer the wait, the more work is being put into it. they're doing their best to make the game as good as it can be on pc.
Because it's the principle. Exactly one week before the delay, the specifically said "There will be no delay for the PC version". Since then, their comments were deleted and they delayed the PC version.

And no, I can guarantee, unless I see actual evidence right from the developers at Rockstar, there is no work being done on the PC version. It is finished, and delayed entirely because they want to get as many sales as possible over the holiday season, which will only happen on the consoles since a lot of PC players will pirate the game, at least in Rockstar/Take Two's mind.

And no, I can guarantee, unless I see actual evidence right from the developers at Rockstar, there is no work being done on the PC version. It is finished, and delayed entirely because they want to get as many sales as possible over the holiday season, which will only happen on the consoles since a lot of PC players will pirate the game, at least in Rockstar/Take Two's mind.

no


My point was that GTA Online will not allow any mods, not that the community couldn't try and modify it. Therefore, you should care about what Rockstar's gonna do, because the community can't do anything (at least in official GTA Online servers.)
retextures.
if people can do it in TF2 Multiplayer, you can probably do it in GTA V Multiplayer.

And no, I can guarantee, unless I see actual evidence right from the developers at Rockstar, there is no work being done on the PC version.
And in what format would you like that evidence? A webcam of people coding at a computer, or what?
People don't usually make this claim when a game is being created to begin with.

On the same principle, for all I know GTAV on the Xbox360 was finished 3 years ago but they decided to just delay releasing it.
I mean, the only proof I had was them releasing trailers and images of the game. Which doesn't prove when it was or wasn't made.

if people can do it in TF2 Multiplayer, you can probably do it in GTA V Multiplayer.
what