Well, and here's a zipped file with the .dts, textures and basefile for the Blooper model.No animations. You can ask somebody else for that.
We made a few errors setting it up. Carbon Zypher (Darksaber2213) saved the day again.
It also looks like your missing the white texture that I added into the file.But, does this mean that it's fixed now? Or do textures still not work right?Well, apparently I forgot to assign the white texture to the body.Here, try this file.. It should work.Sorry bout that.
Also, you exported at a LOD of 2. Don't do that.It is already fixed. You also forgot to move the "root" joint to the bottom of the model. The root joint is what determines where the player collides with the ground.
Also, you exported at a LOD of 2. Don't do that.
Why not? It's the only way I can get flat-shading to show up.I export EVERYTHING with a LOD of 2.
Flatshading tutorial in Milkshape1. Ctrl A2. Vertex -> UnweldDone
That doesn't export. I can flatshade it that way (and I already knew that), but if I don't even the LOD out across all shapes the model wont show up.So far, the only LOD setting that I can use that exports the model correctly is 2.
Well, what does leveling the LOD to 2 actually do?
Could create problems with seeing it. I don't really know.
Well, thats what happens when I don't set it to 2 and it's worked for the 4 years Ive played.So, I'm gonna continue exporting me LOD at 2.
Please don't argue.