Author Topic: Blooper Playertype - Need animations!  (Read 4677 times)


Well I set up the Blooper and this happened:

The whole Blooper is just a giant head that will collide through the ground. Not to mention he is black.
Visolator and I are guessing Mr.Nobody is the cause, because everything we did in the Blooper fit perfectly.
We also believe that the datablock is taking out the textures.
What is going on?

We made a few errors setting it up. Carbon Zypher (Darksaber2213) saved the day again.
« Last Edit: July 18, 2013, 03:15:07 PM by Cuddles le Bear »

It also looks like your missing the white texture that I added into the file.
We made a few errors setting it up. Carbon Zypher (Darksaber2213) saved the day again.
But, does this mean that it's fixed now? Or do textures still not work right?

Well, apparently I forgot to assign the white texture to the body.
Here, try this file.. It should work.
Sorry bout that.
« Last Edit: July 18, 2013, 06:24:50 PM by Mr.Noßody »

It also looks like your missing the white texture that I added into the file.But, does this mean that it's fixed now? Or do textures still not work right?

Well, apparently I forgot to assign the white texture to the body.
Here, try this file.. It should work.
Sorry bout that.
Also, you exported at a LOD of 2. Don't do that.
It is already fixed. You also forgot to move the "root" joint to the bottom of the model. The root joint is what determines where the player collides with the ground.

Also, you exported at a LOD of 2. Don't do that.
It is already fixed. You also forgot to move the "root" joint to the bottom of the model. The root joint is what determines where the player collides with the ground.
It also looks like your missing the white texture that I added into the file.But, does this mean that it's fixed now? Or do textures still not work right?

Well, apparently I forgot to assign the white texture to the body.
Here, try this file.. It should work.
Sorry bout that.
Thanks so much.

Also, you exported at a LOD of 2. Don't do that.

Why not? It's the only way I can get flat-shading to show up.
I export EVERYTHING with a LOD of 2.

Why not? It's the only way I can get flat-shading to show up.
I export EVERYTHING with a LOD of 2.
Flatshading tutorial in Milkshape

1. Ctrl A
2. Vertex -> Unweld

Done

Flatshading tutorial in Milkshape

1. Ctrl A
2. Vertex -> Unweld

Done

That doesn't export. I can flatshade it that way (and I already knew that), but if I don't even the LOD out across all shapes the model wont show up.
So far, the only LOD setting that I can use that exports the model correctly is 2.

That doesn't export. I can flatshade it that way (and I already knew that), but if I don't even the LOD out across all shapes the model wont show up.
So far, the only LOD setting that I can use that exports the model correctly is 2.
Hmm
I've kept my model LODs at 0 and they show up fine. Maybe its your export settings?

Well, what does leveling the LOD to 2 actually do?

Well, what does leveling the LOD to 2 actually do?
Could create problems with seeing it. I don't really know.

Could create problems with seeing it. I don't really know.

Well, thats what happens when I don't set it to 2 and it's worked for the 4 years Ive played.
So, I'm gonna continue exporting me LOD at 2.

Well, thats what happens when I don't set it to 2 and it's worked for the 4 years Ive played.
So, I'm gonna continue exporting me LOD at 2.
Whatever floats your boat.