Author Topic: YOU ARE DUMB BECAUSE YOU DON'T LIKE *gamenamehere*  (Read 20242 times)

doom doesn't have as many guns or enemies, no online multiplayer, lame sound design, and bland skyboxes- but it can't help it. it was made decades ago, of course it's not going to be as good as stuff now because of progress!

i love doom for what it is- a groundbreaker. but i don't want to own a model T either- no air conditioning or radio

This is what I've noticed with past shooters compared to today

Doom/half life: You have to run around and flank the enemy so you don't get shot
Halo CE/2: You jump around like you are on the moon to avoid projectiles
Cod/most modern shooters: You sit in a corner like a loving pusillanimous individual waiting for your slow as stuff health to recharge.

This is what I've noticed with past shooters compared to today

Cod/most modern shooters: You sit in a corner like a loving pusillanimous individual waiting for your slow as stuff health to recharge.
this might be your tactic in cod but it sure as stuff isnt mine or most other players lol

"you get attacked in 3 seconds this game is so great modern shooters have stuff like story lol wtf is that im a maniac who thinks if you dont murder somebody in 3 seconds of booting up the game then the game sucks!!!! lets rip some stuff up!!!"

wow can you miss the point even more? does all that stuff level design and QTE bullstuff dull your brain?

doom doesn't have as many guns or enemies, no online multiplayer

u wot m8

every enemy in a modern shooter is the same

online multiplayer has been possible in Doom for decades with source ports and stuff

this might be your tactic in cod but it sure as stuff isnt mine or most other players lol

Lolno. I dont do that in multiplayer. I'm talking about campaign

wow can you miss the point even more? does all that stuff level design and QTE bullstuff dull your brain?

u wot m8

every enemy in a modern shooter is the same

online multiplayer has been possible in Doom for decades with source ports and stuff
uh, halo is an fps, and it has different enemies.
especially halo 4, even though its stuff.

"Poor design" isn't actually referring to gameplay; it refers to the way the game as a computer program is made.

Reasons why I think it has a poor design:
- You are practically forced to watch and hear the startup window. Trying to alt+tab out usually forgets up your desktop until the game is finished loading.
- There is no real scripting/modification engine. This is the same situation that Minecraft has.
* Client mods are unbelievably restricted.
- Modifications are hard to make. It's possible, but unnecessarily difficult.
- Server loading freezes up the game, restricting you from doing something else.
- The player list GUI doesn't always properly fit all the information. The GUI just sucks in general, anyway.
- There is no way to write your own TF2 updater (for servers), because it has its own unpublished protocol. Blockland has an easily understandable update protocol and can be imitated easily.
- Servers can forbid clients from running certain commands with the poorly-made scripting engine.
- Bugs take forever to get fixed; for a few years up until a few months ago you could splash people with jarate/milk before the game even started.
- The game has critical flaws: speedhacking shouldn't be possible yet server-sided code has always made it possible. The response to the speedhacking issue was to restrict client-sided mods (see sentence with an asterisk), despite the fact that it makes no loving sense to patch the client instead of the server.
Pretty much "I CAN'T BREAK THE GAME :("

You're not supposed to alt-tab out of startup.  Do you seriously need to switch windows in that 5 seconds it takes to start the game up?!  How about you pay attention to the game you're playing?  Yeah, the modification of the game is admittedly limited, but quite a bit can be done through SourceMod, and when it comes down to it, for anything big, there's always total conversions.  Yes, the game stops when it's loading, every other loving game out there does this.  The GUI is fine, doesn't the player list even scale for different player counts?  The server can update itself.  Use -autoupdate.  Point is, yes, we get it, you know how to program.  Now get over yourself.

"you get attacked in 3 seconds this game is so great modern shooters have stuff like story lol wtf is that im a maniac who thinks if you dont murder somebody in 3 seconds of booting up the game then the game sucks!!!! lets rip some stuff up!!!"
As John Carmack said in his excellent commentary over Wolfenstein 3D, he made a point to just a few presses of enter to get to playing the game (sadly he broke the trend with RAGE with the on-rail section).  Honestly, I'm completely tired of current singleplayer shooters stopping me to tell me just why I should be shooting the colored men.  Which makes me realize, Doom also has that going for it.  Enemies weren't just some ethnicity, they had some legitimate designs behind them.
« Last Edit: July 28, 2013, 05:50:04 AM by Marcem »

RAGE was just a massive pile of disappointment on all ends.

RAGE was just a massive pile of disappointment on all ends.
walking into it expecting the worst was really good though, ended up being quite enjoyable.

RAGE was just a massive pile of disappointment on all ends.
hold up
people liked that game?

hold up
people liked that game?

I wanted to like it. Then I actually played it.

I didn't really like Battlefield 3 because of the awful vehicle physics and the weird hit reg.

TF2
Minecraft
Every pokemon game (I still like pokemon)
Every Call of Duty except Black Ops 1.

This thread has turned into

"games that i played as a kid have superior design"

I didn't really like Battlefield 3 because of the awful vehicle physics and the weird hit reg.

Battlefield vehicle physics have always been loving hilarious, I dunno what you're on about.

I miss 2142 and I think all of my favorite servers are gone.