Author Topic: General Blender Help Thread | Blender Megathread  (Read 55552 times)

How do I get it so that the grid is displayed behind my object when I set the view to right/left? This worked in 2.49, but it doesn't appear when I use 2.68.

How do I get it so that the grid is displayed behind my object when I set the view to right/left? This worked in 2.49, but it doesn't appear when I use 2.68.
You're in perspective view. Press numpad 5 or View > View Persp/Ortho to change to orthographic view.

You're in perspective view. Press numpad 5 or View > View Persp/Ortho to change to orthographic view.
Ah. Thank you!

having trouble getting this tank turret to play through its look animation properly, the mountpoint also seems to not be working

https://app.box.com/s/ycp39xq9afd1i9c464jw

having trouble getting this tank turret to play through its look animation properly, the mountpoint also seems to not be working
Describe your problem in greater detail please. Is this the default tank turret DTS or something you exported? Shaper shows no animation keyframes.

So, I wish to add an animation to my weapon, say a shotgun pumping for example. Is there anything you can tell me about adding animations to addons?

Some of my main questions are:

Can I animate in the newest version in Blender and export it to the older version?

Do I need to animate in the older Blender?

How to I give my weapon an animation? (besides just animating the part I want)

Does anything need to be parented? any bones?

How do I export an addon with an animation?

How do I make my animation play ingame?

I think this should be added on the OP somewhere, but if you don't want to that's fine with me.


Agh. I forgot about your post. Sorry for being late.

Can I animate in the newest version in Blender and export it to the older version?
No.

Do I need to animate in the older Blender?
Yes. You have to.

How to I give my weapon an animation? (besides just animating the part I want)
You need to create the animation as an action using the action editor. Action name = animation name. If you're using 0.964 (player type and vehicles I think) exporter you don't need to do anything, export normally. When exporting with 0.96b3 (everything else) you press the "Create from actions" in the sequences tab to automatically create the sequences.

Does anything need to be parented? any bones?
You animate the bones. Blockland can't understand object based animations. Mesh is parented to the armature. (Armature is not a bone!) Armature is parented > detail32 > shape.

How do I export an addon with an animation?
Just add in sequences if you have the new exporter and export normally.

How do I make my animation play ingame?
playThread.. playSequence.. state sequences.. I actually have no idea. Search around. I think playThread is for player type animations and state based animations are for items. Just a guess though.

I think this should be added on the OP somewhere, but if you don't want to that's fine with me.
I have plans to write a rudimentary animating guide within a year. It could be finished tomorrow. Or next summer. I don't know when I'll find the inspiration to do it.


Can I use http://www.conceptjewel.com/torque/obj2dts/ for dts's? Does it work with Blockland?
I really doubt it will have all the functions that a dts exporter has, I wouldn't recommend using it.

Besides, why would you want to use obj2dts anyways?

I really doubt it will have all the functions that a dts exporter has, I wouldn't recommend using it.

Besides, why would you want to use obj2dts anyways?
Because Blender 2.49's UI is horrible.

Can I use http://www.conceptjewel.com/torque/obj2dts/ for dts's? Does it work with Blockland?
You could try. Just export a simple cube and see if it works.

Just to clarify - should I be using the older version to model or the newer version? Is it going to cause problems if I model in the newer version and then open it in the older version?

I only have the newer version installed right now, so I don't even know if I can have the old and new versions installed at the same time.

Just to clarify - should I be using the older version to model or the newer version? Is it going to cause problems if I model in the newer version and then open it in the older version?

I only have the newer version installed right now, so I don't even know if I can have the old and new versions installed at the same time.
http://forum.blockland.us/index.php?topic=238465.0#post_blender

In order to open .blend files saved in Blender 2.63 or newer with older Blender versions you need to save the file again with Legacy Mesh Format. Please note that this gets rid of all ngons in the save.

To save with Legacy Mesh Format, go to File > Save As... or press Ctrl + Alt + S and check/tick the Legacy Mesh Format checkbox.

The .blend file you just saved will now open in old Blender versions.

How do I group vertices together and apply separate textures/colors to them?

Also, how do I find out the angle of a line compared to the grid?

How do I group vertices together and apply separate textures/colors to them?
You apply textures to faces, not vertices. Select multiple faces, select a material, and press the assign button in the material panel.

Also, how do I find out the angle of a line compared to the grid?
You can't check the angle compared to the grid but you can check the angle between two edges. Make another edge (parallel to the X axis for example) make a face between the two edges and then N > Mesh Display > Face Angles. You also need to make sure that the two edges are in the same plane.

Also, how do i move a face along the axis that it is facing?
In the bottom toolbar in the 3D view change the orientation from global to normal, select your faces, press G, and then Z twice.