Placing a Bounty, For this one i'm actually just not going to have bounties; If you're a cop and you want to alert a search for a criminal, post a APB, whereas if you're not in the Law skillset, you can get a little shady and hire a mercenary.
I think there should be bounties and bounty hunters. There needs to be some organized crime that can actually be kept track of. Placing bounties should be secretive, but always illegal.
Here are my ideas that I wanted to post earlier:
I have always liked the idea of the bounty hunter job and placing bounties. However, there are a few problems that I have noticed. First of all, hardly anyone ever places bounties. If you aren't rich and you actually need your money (like most people), it's a waste of money to place a bounty. The minimum amount you can place on someone's head is $200. This is a lot to some people, and even to those who can afford it there really is no benefit to placing one. Jasa's CRP had a few good additions regarding placing bounties; for certain jobs, placing bounties could give you experience which allows you to get better, higher paying jobs in that career path. There was actually a reason to place bounties. I think we can expand on this general idea.
Placing bounties should benefit you in some way, and I think the best way is with experience. You get more experience in, say, a government position when you place money on someone's head. The more money you put down, the better chance you have of gaining experience, which is just like Jasa's. To expand on this, I think you should add reputation into the mix. You should lose some reputation every time you place a bounty. This would be the corrupt side of a government position. Also, when you go to place a bounty, the minimum amount to put on someone's head should be determined by that player's reputation, money, skill, etc. If you are trying to get a rich, highly respected government official killed, it's gonna cost you a good amount of money because it's more risk for the bounty hunters because:
For example: if you select "Murder" and a player of high reputation/rich as the victim, the criminal will be jailed longer. This means that if someone with a high social status or high reputation is murdered, you will get more demerits and more time in jail. This would most likely be determined by: money + reputation + job (if you kill the mayor, you are more wanted).
Usually bounty hunters are also able to jail criminals. I think this is good, but to an extent. You don't send a bounty hunter after a harmless pickpocket; you leave those criminals to actual cops. I think that bounty hunters should only be able to jail criminals with 4-6 stars, the major criminals. However, they do not receive all of the money that a normal cop would for jailing that criminal. They should get half or maybe a little more.
Also, for some reason, bounty hunters have been able to kill people with money on their heads right out in the open and not get wanted. The assassin business is an illegal business. You should not be able to claim a bounty right on a sidewalk and be free of guilt. I think that bounty hunters should have to be stealthy or deceiving. They can get someone to go into an alley with them, or into an empty building where they can take them out with nobody knowing so they don't get wanted. They could also use stealthy weaponry, such as a sniper rifle or a knife, to take out bounties or wanted people.
I've also been thinking about how you can gain skills as an assassin. I think it should go like this:
Hired Killer - Lowest pay in skillset // spawns with knife
Bounty Hunter - Little bit higher salary // spawns with gun
Hitman - Higher salary // spawns with a silenced gun
Assassin - Highest salary // spawns with silenced gun and sniper rifle
To prevent players from going on killing sprees with these weapons, their skill should change to something else if they commit enough random murders or crimes. As long as they claim bounties and stay out of jail from murders and other crimes, they remain a bounty hunter. It would be much like if a police officer committed crimes and had his badge taken away, except the bounty hunter would get his weapon taken away. I would view spawning with weapons as a privilege and abusing that privilege will get them taken away. Same goes for policeman. If they abuse their weapons or power, they will eventually get those taken away.