Poll

Poll closed

N/A
N/A

Author Topic: CityMod  (Read 83041 times)

Oh god please.
I think you should NEVER spawn with any kind of weapon.
I mean god, that's what I absolutely hate about most of the CityRPG edits: you pick a job that spawns with a gun, you kill that person, he respawns and kills you with his gun he always has.
Also, what's the point in buying weaponry if you just.. have it?
Pretty much this. Spawning with items completely breaks the system of an economy and controlling chaos.

Oh god please.
I think you should NEVER spawn with any kind of weapon.
I mean god, that's what I absolutely hate about most of the CityRPG edits: you pick a job that spawns with a gun, you kill that person, he respawns and kills you with his gun he always has.
Also, what's the point in buying weaponry if you just.. have it?
Pretty much this. Spawning with items completely breaks the system of an economy and controlling chaos.
I agree, spawning with guns does unbalance some aspects of gameplay, and I overall think it's just plain out over-powered.  If you want a gun go buy it or make your own.
« Last Edit: September 17, 2013, 04:23:29 PM by Vaux »

Is there a way for other witnesses to deny a witness's claims?  If the jury tips the scale when one guy is being an obvious liar, there might be a bit more fairness.

Is there a way for other witnesses to deny a witness's claims?  If the jury tips the scale when one guy is being an obvious liar, there might be a bit more fairness.
Jury?  What...

Oh god please.
I think you should NEVER spawn with any kind of weapon.
I mean god, that's what I absolutely hate about most of the CityRPG edits: you pick a job that spawns with a gun, you kill that person, he respawns and kills you with his gun he always has.
Also, what's the point in buying weaponry if you just.. have it?
Pretty much this. Spawning with items completely breaks the system of an economy and controlling chaos.
I agree, spawning with guns does unbalance some aspects of gameplay, and I overall think it's just plain out over-powered.  If you want a gun go buy it or make your own.
Did you guys read below it?
To prevent players from going on killing sprees with these weapons, their skill should change to something else if they commit enough random murders or crimes. As long as they claim bounties and stay out of jail from murders and other crimes, they remain a bounty hunter. It would be much like if a police officer committed crimes and had his badge taken away, except the bounty hunter would get his weapon taken away. I would view spawning with weapons as a privilege and abusing that privilege will get them taken away. Same goes for policeman. If they abuse their weapons or power, they will eventually get those taken away.

The point of them spawning with guns is to allow them to claim bounties without having to buy weapons first. Let's say you buy a gun for $300, then you claim a bounty for $200. The need of buying a gun completely cancelled out the money you just earned from claiming a bounty.

As you can see in my above quote, they are taken away at the first few signs of abuse. Bounty hunters don't kill random players. They take out their target and get out of there. If they start killing several times and committing crimes unrelated to their bounty jobs, the weapons will be removed because of their skill changing. It's like a badmin; the host takes away their power if they abuse it. You guys need to remember that the jobs are dynamic. If you stray away from your job (which in this case is claiming bounties) your skill will change. Vaux even said it, your actions determine your job. If a bounty hunter kills random people, the guns are taken away and their skill changes to criminal, or murderer, or whatever you want to call it.

Cops can be abusive, but everyone overlooks that. Cops could be able to kill people and not get wanted. That would be extremely abusive, so job demotion was implemented (they lose their police job and become a civilian).


The problem was:  cops can kill people and not get wanted.

The solution was:  cops can lose their jobs if they abuse their power.


The same goes for bounty hunters that spawn with weapons.


The problem is:  bounty hunters spawn with guns so they can't lose them or have to buy any when they are killed.

The solution is:  instead of easily fixing this problem, you guys are deciding to just throw the idea out the window altogether.


The solution is simple:  take the weapons away if they are abused. It's as easy as that.

-snip-
So an brown townogy for what you just said is that a shop keeper shouldn't have to buy a shop because they require it to do their job, and if it is destroyed somehow they should get another for free. That doesn't make sense and this is why anyone wanting to claim bounties should have to get a weapon themselves, not just acquire one out of thin air. I love how you write well thought out posts but the idea of giving certain players items that can be abused isn't a good one.

So an brown townogy for what you just said is that a shop keeper shouldn't have to buy a shop because they require it to do their job, and if it is destroyed somehow they should get another for free. That doesn't make sense and this is why anyone wanting to claim bounties should have to get a weapon themselves, not just acquire one out of thin air.
There's a gigantic difference you are missing between bounty hunter jobs and other skillsets.

For one, your example is way different. Business lots are permanent, unless of course the build breaks server rules, or if you decide to destroy it for whatever reason. It's a one-and-done purchase, meaning that once you buy it only you can remove it. The bounty hunter profession relies on weapons. The whole skill, the whole business for that matter, is based around weaponry and organized murder. A shop keeper doesn't accidentally die and lose his entire shop. If a bounty hunter, however, accidentally dies or gets murdered, they lose their weapon; they lose the only thing that allows them to carry out their job or profession. Then, they must keep going back to the shop and buying a new weapon after every time they die, more hundreds of dollars down the drain.

Cops don't need to purchase anything to perform their job. Shop keepers purchase one lot and don't need any more purchases to perform their job. Criminals don't need to purchase anything to perform their job (unless of course they want to go on a killing spree or something). Laborers don't need to purchase anything to perform their job. Politicians don't need to purchase anything to perform their job.

Bounty hunters NEED, absolutely NEED a weapon to perform their job. Their whole business, as said before, is based around murder, which can only be carried out with weaponry. Every other job is supplied with the things they need to perform their job. Cops are given batons. Criminals are given lock-picks and the ability to pickpocket. Shop keepers are given the ability to sell items. Laborers are given a pickaxe and a lumberjack axe. Every other skillset is given what they need. So why not the bounty hunters?

I love how you write well thought out posts but the idea of giving certain players items that can be abused isn't a good one.
HNNNNNNGGGGGGGGGGGGG

I'm sorry, I am not trying to be mean or anything, but this is the second time I have had to repeat myself. Please read it this time!!! D=

To prevent players from going on killing sprees with these weapons, their skill should change to something else if they commit enough random murders or crimes. As long as they claim bounties and stay out of jail from murders and other crimes, they remain a bounty hunter. It would be much like if a police officer committed crimes and had his badge taken away, except the bounty hunter would get his weapon taken away. I would view spawning with weapons as a privilege and abusing that privilege will get them taken away. Same goes for policeman. If they abuse their weapons or power, they will eventually get those taken away.

I like the skill change thing. Go on a rampage with a job that spawns with a gun, you lose it. Just don't make too many jobs spawn with guns.

I like the skill change thing. Go on a rampage with a job that spawns with a gun, you lose it. Just don't make too many jobs spawn with guns.
EXACTLY. Finally someone understands.

To actually get the title of "Hired Killer", you need to claim a few bounties. Those would have to be done with guns that that player bought. Once they have become a Hired Killer, they can then spawn with the knife and move their way up in the profession to more useful weapons, such as the silenced gun and the sniper rifle. Any of the weapons can be taken away if abused. Maybe for higher levels of the bounty hunter skillset, such as Assassin, when you get weapons taken away, you would instead move down a level to Hitman. This would mean that your weapons have been downgraded due to your actions. For the lower levels, like Bounty Hunter and Hired Killer, if you abuse them, you automatically get those weapons taken away and you lose that job.

But yeah, if a bounty hunter skillset is included, which I HIGHLY recommend, weapons would have to spawn with the player. It's a necessity for that job, much like a policeman's baton.

Just to clarify some things, there will not be jobs nor will there be people spawning with guns/weapons.  I'm trying with this mod to veer away from those concepts.  They completely screw up how I have Production, Shopping, and other things planned out.  If you spawn with a gun, why go buy one at a store?  It's not a problem when only one/two people do it, but if its an easy, free alternative to spending money, soon almost everyone will choose become a bounty hunter.  Just as well, if these guns simply "spawn" in then there's no need for ores to be mined, which nullifies a majority of the miners that are mining for metal.

Cops don't need to purchase anything to perform their job. Shop keepers purchase one lot and don't need any more purchases to perform their job. Criminals don't need to purchase anything to perform their job (unless of course they want to go on a killing spree or something). Laborers don't need to purchase anything to perform their job. Politicians don't need to purchase anything to perform their job.
True, cops don't need to directly buy anything for their job, but they need to pay for education to learn the skills needed to become a policeman.  In the same way, shop keepers need to purchase items/food to sell from a supplier, Politicians need to funnel money into their campaign if they would like to go anywhere on the political ladder, and laborers have the ability to upgrade the tools they use.  Being a "criminal" is the only exception, I guess you could say.  Crime isn't really a job though, It's a thing you do.



It's awesome that you're coming up with these ideas and taking the time to write them down in a sensible way, but I'm just going to have to say no to the weapon spawning idea.  I will have Skilled Assassin as a skillset though.
« Last Edit: September 18, 2013, 02:48:49 PM by Vaux »


It's not a problem when only one/two people do it, but if its an easy, free alternative to spending money, soon almost everyone will choose become a bounty hunter.
aijngiajdbgaldhkg awhuylyhaln aaagdgs

3rd time:

To prevent players from going on killing sprees with these weapons, their skill should change to something else if they commit enough random murders or crimes. As long as they claim bounties and stay out of jail from murders and other crimes, they remain a bounty hunter. It would be much like if a police officer committed crimes and had his badge taken away, except the bounty hunter would get his weapon taken away. I would view spawning with weapons as a privilege and abusing that privilege will get them taken away. Same goes for policeman. If they abuse their weapons or power, they will eventually get those taken away.
This^ right here would prevent that, as said 3 times now. The weapons you spawn with CAN ONLY BE USED TO CLAIM BOUNTIES. If you start murdering random people and committing other crimes, THEY ARE TAKEN AWAY. This is NOT some way of getting around having to buy weapons to kill people. Not supplying bounty hunters with weapons would be like not supplying cops with batons.

Just as well, if these guns simply "spawn" in then there's no need for ores to be mined, which nullifies a majority of the miners that are mining for metal.
Who said the weapons they spawn with are legal weapons? The city does not supply them. And if you don't want bounty hunters giving out weapons, just take away the ability of picking up weapons they drop.

aijngiajdbgaldhkg awhuylyhaln aaagdgs

3rd time:
This^ right here would prevent that, as said 3 times now. The weapons you spawn with CAN ONLY BE USED TO CLAIM BOUNTIES. If you start murdering random people and committing other crimes, THEY ARE TAKEN AWAY. This is NOT some way of getting around having to buy weapons to kill people. Not supplying bounty hunters with weapons would be like not supplying cops with batons.
Ok now it's you who didn't read. He said that it's a FREE ALTERNATIVE to buying weapons which require more than just spawning them in this mod. You said nothing about preventing people from just becoming a bounty hunter and getting a free gun in case they need it.

Ok now it's you who didn't read. He said that it's a FREE ALTERNATIVE to buying weapons which require more than just spawning them in this mod. You said nothing about preventing people from just becoming a bounty hunter and getting a free gun in case they need it.
Why would someone become a bounty hunter just for the weapons...?




I'll try to explain this the best I can.

Bounty hunters need to spawn with weapons. Period.




You guys are picking out every possible problem that could arise from this skillset spawning with weapons. You guys are not, however, thinking about what the skillset would be like if it didn't spawn with weapons. Just, real quick, think about it. They would have to buy weapons every time they die. If they die 2-3 times while trying to claim a bounty, and they finally claim it on the 3-4 try, they still lost money. It would be extremely hard for bounty hunters to make money if they are constantly buying weapons to claim bounties. By the time a player gets his money, buys a weapon, checks to see if the bounty is still up for grabs, and then searches for the bounty, it will most likely already have been claimed or the player could have left by then or the player could have gone into hiding by then. There would be way too much time being wasted on re-buying weapons. The list goes on.

There are many more negative sides to bounty hunters not spawning with weapons than bounty hunters spawning with weapons. And the problems with bounty hunters spawning with weapons can be easily fixed.

Bounty hunters should spawn with a 2-hit knife at most. Not a high powered assault rifle.