So an brown townogy for what you just said is that a shop keeper shouldn't have to buy a shop because they require it to do their job, and if it is destroyed somehow they should get another for free. That doesn't make sense and this is why anyone wanting to claim bounties should have to get a weapon themselves, not just acquire one out of thin air.
There's a gigantic difference you are missing between bounty hunter jobs and other skillsets.
For one, your example is way different. Business lots are permanent, unless of course the build breaks server rules, or if you decide to destroy it for whatever reason. It's a one-and-done purchase, meaning that once you buy it only you can remove it. The bounty hunter profession
relies on weapons. The whole skill,
the whole business for that matter, is based around weaponry and organized murder. A shop keeper doesn't accidentally die and lose his entire shop. If a bounty hunter, however, accidentally dies or gets murdered, they lose their weapon; they lose the only thing that allows them to carry out their job or profession. Then, they must keep going back to the shop and buying a new weapon after every time they die, more hundreds of dollars down the drain.
Cops don't need to purchase anything to perform their job. Shop keepers purchase one lot and don't need any more purchases to perform their job. Criminals don't need to purchase anything to perform their job (unless of course they
want to go on a killing spree or something). Laborers don't need to purchase anything to perform their job. Politicians don't need to purchase anything to perform their job.
Bounty hunters NEED, absolutely NEED a weapon to perform their job. Their whole business, as said before, is based around murder, which can only be carried out with weaponry. Every other job is supplied with the things they need to perform their job. Cops are given batons. Criminals are given lock-picks and the ability to pickpocket. Shop keepers are given the ability to sell items. Laborers are given a pickaxe and a lumberjack axe. Every other skillset is given what they need. So why not the bounty hunters?
I love how you write well thought out posts but the idea of giving certain players items that can be abused isn't a good one.
HNNNNNNGGGGGGGGGGGGG
I'm sorry, I am not trying to be mean or anything, but this is the second time I have had to repeat myself. Please read it this time!!! D=
To prevent players from going on killing sprees with these weapons, their skill should change to something else if they commit enough random murders or crimes. As long as they claim bounties and stay out of jail from murders and other crimes, they remain a bounty hunter. It would be much like if a police officer committed crimes and had his badge taken away, except the bounty hunter would get his weapon taken away. I would view spawning with weapons as a privilege and abusing that privilege will get them taken away. Same goes for policeman. If they abuse their weapons or power, they will eventually get those taken away.