Author Topic: Has Blockland lost it's value since the removal of interiors and maps?  (Read 9294 times)


aint gonna repeat myself on the first one

dl jorgurs dogfight and look. it's not hard. i don't have a save of it.

remove what? flying? that just sounds stupid as a statement. aerial transports brought you to a location faster than land vehicles? just because there's no aerial combat doesn't mean there can't be planes.
i think he is in his own little world where he role plays some dramatic sneak assault from over the horizon. lol
in reality it dosnt make good game play.

to say some people dont like spawning and dieing so quickly, would also imply they DO enjoy spawning and waiting a long time to accomplish just as much.

its just silly.
i don't roleplay stuff. it's blockland, it's not a dramatic game. games like ARMA2 and War Thunder both have big maps where you fly/drive to reach combat. It is fun for some people and that's why those games still exist, still get updated, and still have a fanbase. That is why people enjoy jorgur's dogfight. That is why people enjoy my TDMs.

wtf is up with "enjoying" dieing? i don't see how if you don't like spawning 2 seconds and dieing, you like waiting 20 seconds and dieing?
"If you don't like spawning and dieing, you do like spawning and waiting to die". this has to be the most illogical statement i've read. just because they don't like dieing within 2 seconds doesn't mean they like dieing in 20 seconds. maybe people don't like dieing at all? maybe people enjoy living and capturing points/stealing a flag? it's not black and white like you tried to present it as.

aint gonna repeat myself on the first one
boredom is bad and you know it
30 seconds of flying to start fighting is way too long

one of the main goals for server's is to entertain us. (and thus, relieve boredom)
flying for 30 seconds in a plane is not entertaining (and thus boring)
i can respect not going into battle immedietly as long as they give us something to do before we fight
and flying a plane is not one of them


dl jorgurs dogfight and look. it's not hard. i don't have a save of it.
"not hard" is only your opinion. everything is just opinions

remove what? flying? that just sounds stupid as a statement. aerial transports brought you to a location faster than land vehicles? just because there's no aerial combat doesn't mean there can't be planes.
bring the bases NEARER to eachother.
there's no point in having them half a minute away from eachother

besides that
no aerial combat also means that the server can't really be called a "dogfight"
« Last Edit: August 24, 2013, 07:04:07 PM by The Resonte! »

not everyone wants to be able to run out and die the second they spawn.
this is a reply you made to me as i was claiming long travel times are handicapped and wasteful.

you were completely off topic with that. you are the one who made a relation to being killed in game, not me. that has absolutely nothing to do with my point.


but fine, since you seem to believe the skill of a player determines the fun of a game lets do this your way:
if a player just sucks,  then think about the level of fun being able to get back into the action right away so he can score a 5/30 kd.
vs all that filler "play" time in his commercial flight to reach the battlefield, to do a 1/6 in the same amount of time.

he still sucks, but he played MORE. and more play = more fun.

besides that
no aerial combat also means that the server can't really be called a "dogfight"
citation needed for any of heeds servers being called a dogfight

besides that
no aerial combat also means that the server can't really be called a "dogfight"
you're so bad at this just stop, please.
you say boredom is bad, then say everything is just opinions? wtf are you even trying to say. maybe not every servers goal is to fight within the second of spawning.

I meant it's not hard to download jorgurs dogfight if you want to see the map. I don't have a save of it so I can't go load it up and take picture of you.

I didn't make jorgurs dogfight and the bases in my slopes TDM are fine. There are teleports to bring you even closer to the combat, and there are capture points within sight of eachother.
this is a reply you made to me as i was claiming long travel times are handicapped and wasteful.

you were completely off topic with that. you are the one who made a relation to being killed in game, not me. that has absolutely nothing to do with my point.
I did say that, but your black and white conclusion was what was off-topic. I said "not everyone wants to be able to run out and die the second they spawn." I did not imply that people enjoy waiting to die (you said I did). That's not enjoyment. What I meant was that not everyone wants instant, arena style combat. Some people just prefer slower paced fighting games.
but fine, since you seem to believe the skill of a player determines the fun of a game lets do this your way:
if a player just sucks,  then think about the level of fun being able to get back into the action right away so he can score a 5/30 kd.
vs all that filler "play" time in his commercial flight to reach the battlefield, to do a 1/6 in the same amount of time.

he still sucks, but he played MORE. and more play = more fun.
I said if you suck at flying you're going to die more often. This is true in practically every game. If there are players better than you, you will die more. If he doesn't enjoy getting fewer kills, he should visit a server focused on K/D ratio and kill points. To win in my TDM, you had to capture all the points, you didn't have to score a bunch of kills. You are trying to apply the gameplay of a classic arena shooter to a server that doesn't fit that playstyle. If you're looking for non-stop combat, you will probably find a game allowing you to both die and kill faster to be more fun. If you are looking for a larger scale war type server, you'll probably find that the spread out combat is fun too.

You probably find games like arma boring, as you have to travel to reach the combat, and it is easy to die quickly. you probably find games like quake fun, where combat is instant and you both kill/die more. It's seperate gamestyles. arma isn't worse because you can only go 1/6 in the same time it takes you to go 5/30 in quake. It's just not as fun for you, but it is fun for others.
citation needed for any of heeds servers being called a dogfight
The last time I hosted a dogfight was in 2009, and the goal was aerial combat. It probably didn't work out well, but I can't really remember. There were some custom planes though, but I don't remember if people actually fought in the air, I think the objective was to escort your bomber or something.

everyone finds arma boring. thats why EVERYONE plays with mods that basically change the entire game. adding purpose and action.
every server is as such.

everyone finds arma boring. thats why EVERYONE plays with mods that basically change the entire game. adding purpose and action.
every server is as such.
that's so completely untrue. All I can think you're talking about is DayZ, which is still huge in scale, much larger than the TDMs you are complaining about. The top servers that are war based (not zombie) are still huge in scale. The biggest arma mods (not dayZ but that is still wide open) are probably ACE and Project Reality. Both of them still focus on the large scale combat that you think everyone finds "boring". The top 4 servers right now are Warfare BE servers, a custom mission where you travel across the huge map, capturing towns, while the enemy team does the same. Kind of like my slopes TDM. Looks like people do in fact find the large scale combat fun.

yes but is the arma community the same as the blockland community?
i think not

also stop talking about arma
there's a limit on how off-topic it can be

we could confront them during a spelunky stream.
"ALRIGHTY ERIC, HOLD THE SP'LUNKY. WE NEED TO TALK."

yes but is the arma community the same as the blockland community?
i think not

also stop talking about arma
there's a limit on how off-topic it can be
people in blockland liked large scale TDMs. That is why Jorgurs TDM was really popular. That is why my Slopes TDM was really popular. people in ARMA like large scale maps too. Liking large scale war maps isn't limited to a specific community. It's like saying "Well is the rock community the country community?" Your like for a type of game-mode isn't limited to a specific community.

"ALRIGHTY ERIC, HOLD THE SP'LUNKY. WE NEED TO TALK."
my sides

people in blockland liked large scale TDMs. That is why Jorgurs TDM was really popular. That is why my Slopes TDM was really popular.
oh really
does a server being popular mean that people like the idea behind it?

let's look at tezuni's jail escape
lots of people on the forums hates it
yet it's popular every day

moral of the story: popularity does not prove that they like the server

are you taking everything I say the wrong way on purpose or are you just handicapped

umm i don't talk like that? what are you trying to make me sound stupid so you seem right? kinda low tbh..
what's 'low' is you dissecting an attack on your maturity as you literally dodge my entire argument.

your concept of a dogfight is pretty broken. since when was the objective of a dogfight to land and get shot? you're supposed to fight in the air. just because people who named their servers "dogfight" didn't understand what a dogfight was doesn't mean you should start lumping in TDMs that actually fit their description. mine doesn't follow the basic concept of a dogfight since it's not about fighting in god-damn aerial combat.
basic reading comprehension skills would let you know that I wasn't talking about a real well-made dogfight, but the blockland accepted standard of "land and get shot"

and you're right. it's not about fighting in aerial combat. it's about flying to a base on the other side of the world.

"all dogfights are stuffty". well that's nice to think, but a lot of other people think they're a lot of fun. If people didn't enjoy large scale, games like War Thunder and ARMA1/2/3 would be dead. Maybe it's just not for you. You like small TDMs, other people like large ones? what do you want me to do? tell you that you should like the servers I like because I said so? I can prove your points wrong by pointing out all your flops, but i'm not going to tell you what you can or can't like.
all blockland 'dogfights' are stuffty if you consider them dogfights. the planes don't even have guns lol

"nothing to do with skill (how? skill determines whether you get shot down like a tard or not) and mechanics are boring (for you, not good evidence against the server) and 'broken' (this is a conclusion, not evidence. back it up before you spew it out)"
lol you were saying that the mechanics weren't boring, broken, badly thought out or un-fun, I was just bad at the game.

aka: that doesn't work and you're a friend

"that's why we have 64x terrain blocks" sacrifice map detail and design just so the map's big? slopes was nice because it had a whole bunch of natural cover. flat 64x convex cubes don't.
people do 2 things on your server: fly and spawnkill. there is no tactical use of anything.

just detail the bases. not like anybody is fighting in-between lol. i used 64x64 cubes because you can cover entire areas at once, obviously you can add terrain yourself but why would you do that when you can be a lazy prick and just take a boring handout
« Last Edit: August 24, 2013, 07:30:48 PM by RaR »

are you taking everything I say the wrong way on purpose or are you just handicapped
what's 'low' is you dissecting an attack on your maturity as you literally dodge my entire argument.
If you continued to read, I didn't dodge anything. I address your points.
basic reading comprehension skills would let you know that I wasn't talking about a real well-made dogfight, but the blockland accepted standard of "land and get shot

and you're right. it's not about fighting in aerial combat. it's about flying to a base on the other side of the world.
I am still right there. Just because someone named their server a dogfight doesn't mean mine should be lumped in with dogfights. Mine fits it's description clearly. it's a TDM on the slopes. If the dogfights in blockland are about flying into the enemy base, then they aren't made to fit a dogfight. I don't see what's wrong with what I said there.

all blockland 'dogfights' are stuffty if you consider them dogfights. the planes don't even have guns lol
I personally don't like the "dogfights" as dogfights and I agree it would be nicer if the planes were custom, but people still thought they were fun. I could bring up that you completely 'dodged' the whole other half of the post, but i'll let it slide ;P
lol you were saying that the mechanics weren't boring, broken, badly thought out or un-fun, I was just bad at the game.
You provided nothing to back yourself up when you said the mechanics were "broken". You said there was no skill involved, when I pointed out that there is skill involved. If you were more skilled, you would be able to avoid anti-air fire and not "die the second i arrive".

people do 2 things on your server: fly and spawnkill. there is no tactical use of anything. just detail the bases. not like anybody is fighting in-between lol. i used 64x64 cubes because you can cover entire areas at once, obviously you can add terrain yourself but why would you do that when you can be a lazy prick and just take a boring handout
That is completely un-true. You might be confusing mine with jorgur's, you might want to double check. In my Slopes TDM, all the fighting took place at the 4 capture points on the map (aka, the in between!). Now you're bringing up the lazy thing again like it's somehow bad that I used the slopes to make a TDM. Just because I pick a map because of it's efficiency over bricks makes me lazy? I've addressed this already, I aint reposting it.

Can you guys seriously stop arguing over who likes what type of TDM? It's all based on loving opinion, some people like TDM's where it takes you a while to get into the fight and other people like it when you get right into the fight. Just answer the topic question and stop derailing the forget out of it.

Jumping right into the middle of this argument...

People enjoy Heed's and Jorgur's Dogfight, not because it takes ten years to get somewhere, but because it takes tactics and teamwork  to get something done. You can't just go out there on your own, kill a couple people, die, come back to the same spot in 10 sec and continue the battle. Its just a different style of play.