besides that
no aerial combat also means that the server can't really be called a "dogfight"
you're so bad at this just stop, please.
you say boredom is bad, then say everything is just opinions? wtf are you even trying to say. maybe not every servers goal is to fight within the second of spawning.
I meant it's not hard to download jorgurs dogfight if you want to see the map. I don't have a save of it so I can't go load it up and take picture of you.
I didn't make jorgurs dogfight and the bases in my slopes TDM are fine. There are teleports to bring you even closer to the combat, and there are capture points within sight of eachother.
this is a reply you made to me as i was claiming long travel times are handicapped and wasteful.
you were completely off topic with that. you are the one who made a relation to being killed in game, not me. that has absolutely nothing to do with my point.
I did say that, but your black and white conclusion was what was off-topic. I said "not everyone wants to be able to run out and die the second they spawn." I did not imply that people enjoy waiting to die (you said I did). That's not enjoyment. What I meant was that not everyone wants instant, arena style combat. Some people just prefer slower paced fighting games.
but fine, since you seem to believe the skill of a player determines the fun of a game lets do this your way:
if a player just sucks, then think about the level of fun being able to get back into the action right away so he can score a 5/30 kd.
vs all that filler "play" time in his commercial flight to reach the battlefield, to do a 1/6 in the same amount of time.
he still sucks, but he played MORE. and more play = more fun.
I said if you suck at flying you're going to die more often. This is true in practically every game. If there are players better than you, you will die more. If he doesn't enjoy getting fewer kills, he should visit a server focused on K/D ratio and kill points. To win in my TDM, you had to capture all the points, you didn't have to score a bunch of kills. You are trying to apply the gameplay of a classic arena shooter to a server that doesn't fit that playstyle. If you're looking for non-stop combat, you will probably find a game allowing you to both die and kill faster to be more fun. If you are looking for a larger scale war type server, you'll probably find that the spread out combat is fun too.
You probably find games like arma boring, as you have to travel to reach the combat, and it is easy to die quickly. you probably find games like quake fun, where combat is instant and you both kill/die more. It's seperate gamestyles. arma isn't worse because you can only go 1/6 in the same time it takes you to go 5/30 in quake. It's just not as fun for you, but it is fun for others.
citation needed for any of heeds servers being called a dogfight
The last time I hosted a dogfight was in 2009, and the goal was aerial combat. It probably didn't work out well, but I can't really remember. There were some custom planes though, but I don't remember if people actually fought in the air, I think the objective was to escort your bomber or something.