Author Topic: I don't understand why maps were removed  (Read 6095 times)

All i recall reading is that they slowed development, were buggy, and looked bad and outdated
They look much better than the terrain bricks



if you are just going to cry about them being removed and argue with the reasons then just lock this topic because it is totally unnecessary



but here you loving go
http://returntov19.weebly.com/downloads.html
now stop posting these topics please
we are tired of this bullstuff and I kinda wish maps never even existed only because of these

if you are just going to cry about them being removed and argue with the reasons then just lock this topic because it is totally unnecessary



but here you loving go
http://returntov19.weebly.com/downloads.html
now stop posting these topics please
we are tired of this bullstuff and I kinda wish maps never even existed only because of these

So because a lot of people are upset with the removal of maps, you're going to sit there and act like it's a huge crCIA when these topics are rarely even noticed? On top of that, you're going to wish maps never existed because you are just so sick of these horrible topics that you would give up all previous experiences in the game just to get rid of threads that you didn't even have to click on and read in the first place?

Don't know what you're trying to accomplish Moonstar. If you enjoy map then go use v20. No ones stopping you from living in 2011. Your discussion leads nowhere.

they got in the way of all the "huge" that don't seem to exist. the game is far from perfect and there's a hell of a lot to be improved.

vehicle physics is still a sick joke, especially now that we have a default racing minigame.
"hacks" are still unpatched for months.
zones, water, and modter still take up the same brick layer.
cant type out https to form links
no precipitation support in environment editor
still crappy sound/music
still limited events GUI (wheres the subinputs (onprojectilehit(arrow)?)
have to ghost before you save, a pain for dealing with large builds.
no floating brick terrain support (like how actual maps were)

many of those could've been updated within a year's timeframe. terrain can't slow things down if there's nothing to slow down.

So because a lot of people are upset with the removal of maps, you're going to sit there and act like it's a huge crCIA when these topics are rarely even noticed? On top of that, you're going to wish maps never existed because you are just so sick of these horrible topics that you would give up all previous experiences in the game just to get rid of threads that you didn't even have to click on and read in the first place?

Don't know what you're trying to accomplish Moonstar. If you enjoy map then go use v20. No ones stopping you from living in 2011. Your discussion leads nowhere.
^

I'm acting like it's a huge crCIA? Most of the forum is sick of the terrain topics. People post stuff like "shaderz suk pls bring mps bak or i wil lev bl" or other topics that are the same as the first, just disguised like this one.
I cannot really believe that these people are just too stupid to search or just look at the Development board. These are most likely not questions but more like a disguised terrain topic.
They do know that they can just download V19 and play with maps, and they still post these. And if they don't, then I don't even understand how they registered in the first place.

They just want to whine about maps just like in the other topics; it's the same story, just different title. If he was really asking he wouldn't start arguing against  the now facts. He got his answers, and he still doesn't want to accept them.

They think that by posting these, they "post for the community against Badspot's tyranny " and how they want to "bring something back everyone wants instead of shadows", and many are tired of those.

TL;DR: These topics wont help just annoy, Badspot is evil and no one gives a crap.

Can everyone stop getting angry at this thread for 'wanting maps back'? He's asking what the reason is that maps and shaders have something to do with eachother, he's not asking for maps back because he thinks shaders are bad or anything. He just wonders what the correlation between maps and shaders is, and why that they don't work together. He is aware of that, the not working together part. Stop posting links to previous versions, that's richardy.



^shaders on max, full settings, max draw distance.
why do shaders look so bad? i'm running max settings my game looks so bad look i even took a screenshot!

Can everyone stop getting angry at this thread for 'wanting maps back'? He's asking what the reason is that maps and shaders have something to do with eachother, he's not asking for maps back because he thinks shaders are bad or anything. He just wonders what the correlation between maps and shaders is, and why that they don't work together. He is aware of that, the not working together part. Stop posting links to previous versions, that's richardy.
^This.

Also, some of us (like myself) don't care as much about how the terrain looked; we cared about the gameplay. I love Heedicalking's TDM. But I loved it 10 times as much when it was located on Slopes. Terrains and interiors simply gave the game a different way to build dynamically. And whether you like it or not, it's the simple truth that it did often make gameplay better to things like CTF and TDMs. And don't say, "But it limits your creativity!" Well, sure there were servers that used the map as the build, so to speak. But when it really comes down to it, the level of creativity is up to the builder, not based on map usage. Anyway, some maps made it possible to be more creative than just building on flat ground. And don't forget the creative map makers either.

If you want to just build something awesome, you don't need a map. But if you're just want a fun server to play on with some sort of minigame, using a map isn't a crime. Seriously...

I won't argue about the fact that they were taken out. But don't hate on those who enjoyed the maps. I highly doubt that you guys were saying, before shaders were even known about, "I wish Badspot would hurry up and remove these maps." If any of you were, then I have no words. :/

(Also, they may not have been beautiful, but they weren't ugly - especially if textured and light mapped properly. They were definitely more visually pleasing that ModTer is.)

they got in the way of all the "huge" that don't seem to exist. the game is far from perfect and there's a hell of a lot to be improved.

vehicle physics is still a sick joke, especially now that we have a default racing minigame.
"hacks" are still unpatched for months.
zones, water, and modter still take up the same brick layer.
cant type out https to form links
no precipitation support in environment editor
still crappy sound/music
still limited events GUI (wheres the subinputs (onprojectilehit(arrow)?)
have to ghost before you save, a pain for dealing with large builds.
no floating brick terrain support (like how actual maps were)

many of those could've been updated within a year's timeframe. terrain can't slow things down if there's nothing to slow down.
Maybe he's been working on implementing them over the past year and was planning to release something in August but he was occupied with ddos attacks? I see what you mean though, it has been a while.

Maybe he's been working on implementing them over the past year and was planning to release something in August but he was occupied with ddos attacks? I see what you mean though, it has been a while.
we say this kind of stuff all the time

i was excited to run shaders thinking it would be like the screenshots in kompressor's announcement topic when i finished my pc
disappointment ensued