Author Topic: explosionsphere1.dts converted into .blend file?  (Read 1466 times)

Try using 3D Ripper DX to rip the explosionsphere1.dts

Not sure how to use it, but I know it works.

Couldn't OP also create a StaticShape object that uses the explosionsphere1.dts and have that spawn in his explosion?

Why the hell would you do that? StaticShape objects wouldn't have the animation - and you'd have two "explosion spheres" in the same place if you did that.

I really don't see the problem here.

.. there never was a problem?