Author Topic: Functional TARDIS from Doctor Who  (Read 6867 times)

Here's what I would do. I would use the static model from the Vehicle_TARDIS and use zonebricks with onplaytouch and the teleportation event to take you to a build of the TARDIS interior.

The interior is incredibly complicated and would be too difficult to model, plus it would literally be like 100,000 poly's.

Edit: Also, this is a building game. So I would suggest building it.

functional

You can't even demat/remat the TARDIS anywhere you want if you build it instead

Why not have it spawn a interior out of bricks

functional

You can't even demat/remat the TARDIS anywhere you want if you build it instead

Why not have it spawn a interior out of bricks
Well, you realize the TARDIS is dimensional transcendental. So, as long as the exterior moves, you really only need to have an interior that is built somewhere. And the main feature of a functional TARDIS is, you know, time travel.

You could have some sort of script such that when you mount the TARDIS it teleports you to the interior. Although, how would you control the TARDIS?

The way I would do it is build a bunch of scenes (Probably a spaceship, a model of Pompeii, etc). Then I would put a TARDIS in each of these locations and have a completely separate interior that links them all.




I don't think there is a way, or even a reason, to make what would be called a functional TARDIS. How would you be able to control the remat/demat? I assume you would be in the interior. At that point, what even is the purpose of trying to animate a re/demat? (Also, I'm fairly certain there is no way to make a model fade in, as I don't think you can change the texture during an animation)


The way I would do it is build a bunch of scenes (Probably a spaceship, a model of Pompeii, etc). Then I would put a TARDIS in each of these locations and have a completely separate interior that links them all.

That is incredibly stupid. The TARDIS should be able to travel anywhere.

That is incredibly stupid. The TARDIS should be able to travel anywhere.
You would have to build each location.

I don't understand your point.

You would have to build each location.

I don't understand your point.
I don't want a TARDIS exterior out of bricks, only the interior will be made out of bricks that spawn, and events on the bricks that spawn communicate with the TARDIS exterior vehicle.

Or you can hide all player nodes.


The best solution is to have a set of bricks somewhere on the map with a setTardis event on one brick that is set as the spawn for people who enter the TARDIS, which can fly around the map, because if you press jump in the vehicle you enter the interior, and a button on the interior that you event (returnTardis on the client) could let you pilot again. Dematting/rematting might be difficult. On the interior, you could have an invisibility button that could achieve a similar effect.