Author Topic: Portal Gun  (Read 5452 times)

A portal gun would be sweet. I dont think it world be that hard.


A portal gun would be sweet. I dont think it world be that hard.

OMG.

You posted ANOTHER ONE OF THESE THREADS???

There are like 10 other threads on this subject.
Look before you click the New thread button.

STOP POSTING loving PORTAL GUN SUGGESTIONS
WE GET IT
ITS A GOOD loving IDEA
EVERYONE HAS THOUGHT OF IT
WE CANT DO IT EFFECTIVLY YET
NO MROE OF THESE THREADS AGAIN PLEASE

I wonder if you can do the looking-through thing by making the portal a viewscreen of a camera mounted on the other portal, and switch them around so that Camera A shows at Portal B and Camera B shows at Portal A.

Not possible? I don't know jack about TorqueScript. :P

I wonder if you can do the looking-through thing by making the portal a viewscreen of a camera mounted on the other portal, and switch them around so that Camera A shows at Portal B and Camera B shows at Portal A.

Not possible? I don't know jack about TorqueScript. :P

Animated textures are only possible in torque through pre-rendered/pre-made images.

I wonder if you can do the looking-through thing by making the portal a viewscreen of a camera mounted on the other portal, and switch them around so that Camera A shows at Portal B and Camera B shows at Portal A.

Not possible? I don't know jack about TorqueScript. :P

NO

No need to be all caps-lock, I was just asking. Plus, RW beat you to it.

I wonder if you can do the looking-through thing by making the portal a viewscreen of a camera mounted on the other portal, and switch them around so that Camera A shows at Portal B and Camera B shows at Portal A.

Not possible? I don't know jack about TorqueScript. :P

Quote
The rear view mirror code [and PlayGUI/Camera view drawing code] would be completely different to code for making a see-through portal. You cannot force clients to draw textures and primitives (Basic lines and pictures in the 3d world) without client commands. Drawing a view or surface stretched to fit a set of co-ordinates would be impossible.

I have an idea for the momentum problem. How about you create fake momentum? It could shoot you out of the portal at a low speed, giving the fake sense of the momentum being carried. Is that possible?

Enough of the portal gun ideas already.