Author Topic: 3D LEGO Studs  (Read 1649 times)

I would much rather have normal maps: https://www.youtube.com/watch?feature=player_detailpage&v=VaAELYgp7vw#t=44
But wouldn't the 3D stud effect only be visible if lit by light?

How about a actual 3D stud model only in screenshots (like shadows on bricks in screenshots before v21) and have normal maps in real-time rendering?

But wouldn't the 3D stud effect only be visible if lit by light?
The sun is a light, brick-spawned or projectile spawned light are lights...

So the stud effect would always be visible.

How about a actual 3D stud model only in screenshots (like shadows on bricks in screenshots before v21) and have normal maps in real-time rendering?
This is worse than any idea suggested before this, not to mention impossible unless Badspot was interested himself.

your choice:

remove shadows & shaders to get 3d studs
no 3d studs

So the stud effect would always be visible.
Except it's barely noticeable when there are no brick or player lights around.

your choice:

remove shadows & shaders to get 3d studs
no 3d studs
why would you need to get rid of shadows/shaders?

why would you need to get rid of shadows/shaders?
you wouldn't need to, but if you had to pick one, which would it be?

you wouldn't need to, but if you had to pick one, which would it be?
Shadows and shaders.

Has the option of switching back to default, hinders performance only a fraction of what 3D studs would, compliments the build without hindering performance at a constant rate, complete user control.

3D Studs

Adds studs to each and every brick and would need to account for every shape, does not compliment the build as much as shaders/shadows, increases load time and download time by at least 5x.

there is really no reason to have these