Godot is still really unpolished and it shows. There's no fancy file navigator like Unity or UE4, and to be honest, what is in place feels lumpy and archaic. They do have shader nodes and animation nodes, and the tilemaps (both 2d and 3d) really help with creating maps quickly. It uses it's own scripting language, which (in my incredibly limited experience) is for all practical intents and purposes equivalent to Python.
Oh, and probably the biggest problem is that the engine still uses OpenGL2.0, which means that the renderer really looks like ass currently. Sucks, I know, but since the engine just came out in December of last year, I'm willing to give them some slack. Apparently the dev team is waiting for Vulcan to update the renderer.