That's no problem. I'm experienced in unity (to an extent). I can interpret code quite easily (unless its completely atrocious, which I'm not anticipating.)
Add me on steam if you want.
Sent a friend request on Steam.
I had quite a good amount of stuff working in the old UnityScript project - player animation, different weapons/tools with different functions, rudimentary combat, a working enemy to fight against, player health/checkpoints/respawning after dying, picking up and carrying objects, placing buildings on a grid, etc. Problem was, while it worked, it was all a bit of a hack job (I know UnityScript/C# enough to get by and understand things but I'm not a programming wiz by any means), so I decided to just start from scratch when switching to C#... As you can see in one of the final few videos I linked to back on page 6, the only real thing I've re-created is the camera setup, and as I mentioned a few posts ago I just added swimming (though that isn't actually finished yet; it technically works but it's by no means finalized code - not that there's much code involved, it's little more than changing the gravity depending on the height of the player and if you're pressing jump).