Author Topic: Game Design Megathread  (Read 554660 times)




Such a battle.
What is that? are you going to use it? or just a project?

its a test fight between parties

faction vs faction combat, essentially

for the above rpg thing, i've been thinking of repurposing it into a postapocalyptic/space western modern-tech battle game in the vein of fallout

tell me what you think of this mechanic

on-foot characters (who are by-and-large the foes you will be fighting) are split into three categories, fire emblem style: shotgun, rifle, and automatic. they interact in a simple rock paper scissors fashion where shotgun beats automatic (because shotgun can do more damage faster at automatic ranges, often critting), automatic beats rifle (automatic fire puts pressure on rifles, making it hard to line up their single hard-hitting shots) and rifle beats shotgun (because shotguns are too short-ranged to hassle rifles well, meaning that rifles outdamage then and often crit on them)

the fourth on-foot weapon, explosives, are rare and hard to come by but function as a catch-all 'forget you' to any enemies that your player cannot be effective against. when finally posed with enemies who are either mechanical or straight vehicles, the weapon triangle stops doing direct damage and instead begins to do debuffs, with explosives (now having become common enough that they can be used every fight) become the damage dealers and finishing moves

for reference, versus vehicles, automatics slow the target, rifles break armor and shotguns lower accuracy and increase crit chance. feasibly, in lieu of rockets, leveling enough shotguns on a single vehicle and then hitting it with a high-critical rifle will kill the vehicle, but it is likely that (without hassling it with automatics) that it will kill you before you can crit it to death

it is typically faster to kill them with explosives unless you have a party member who crits out the ass or something

-snip-

Sounds awesome.  I've always found RPG strength-weakness systems interesting, but was never really able to come up with a good one myself. 





unpictured: Lariat's strangled yelp of surprise


buh buh bluh google is unhelpful in the "what do i use to make/code/write/design a 2d/3d/d20 platformer/beat em up/rpg etc" and i would know because i've tried it all

so i'm going to swallow my pride here and probably use gamemaker since people here could help direct me a little and i just have too many ideas

i don't have the same problems with gamemaker like other people use to blame it for, in fact my problem is that if you really want the full capabilities that gamemaker has to offer you're going to need to use both those drag and drop game mechanics AS WELL AS actually coding some stuff in there, and i don't know why but i've always hated that hybrid way of working.

TL;DR: what version of gamemaker should i use because i know there's a few

actually all of the drag and drop stuff has GML brown townogues so you can totally just program a game using only code

also i suggest 8. if you need more functionality, upgrade to studio, but only after using 8

alright this is dumb but i might need a url to the proper download page

   

i have three yoyo game pages, none of them refer to a GameMaker 8
there's like free download bullstuff for GM: Studio and a whole lot of purchasing pages but i don't think any of these are the right page

also i thought yoyo games crashed and someone else bought out gamemaker, i played yoyo games such a long time ago when it looked like crap and all the games stank and i thought just a couple years later it went down

I think the walking/running animation could be smoother like everything else. But if you're okay with a couple frames then keep it that way :o

If I posted a link to my Game Design theory lessons, would anybody care? It's not so much about programming and more about how to make games that are actually fun and challenging, since that seems to be more important than coding these days.

yes pls

everything i make is usually from an idea/experiment i had in my head and those aren't usually so fun :[