Author Topic: Game Design Megathread  (Read 554692 times)

lemme guess, placeholder sprites?

https://googledrive.com/host/0B9sFe4dpvCFhVmZBdmdrREFwNDQ/rocket.html

playing with particles and lookalike physics again with my javascript rocket.
tipping the rocket over will make it break apart and stuffs

https://googledrive.com/host/0B9sFe4dpvCFhVmZBdmdrREFwNDQ/rocket.html

playing with particles and lookalike physics again with my javascript rocket.
tipping the rocket over will make it break apart and stuffs

pretty cool

Designed a GUI for the game which I will be referring to as "Hexed":



The green bar is the life bar and the blue is the experience bar. The count under it is the number of "pents" you have, currency. The purple pentagon rotates at a leisurely rate.

Any comments / suggestions? Or is it good as is? I personally felt like I could've done something else for the backing of the bars to make it fit the art style a little more and make it a little more colorful, but I dunno.

EDIT:


This took way too long, lol. I'm glad I got it working though.
« Last Edit: April 30, 2014, 04:14:28 PM by Kingdaro »

that's beautiful, king

you should add like a self-view of the player on top of the HUD and make it change graphics when it gets hurt and stuff, like Dism

idk suggestions

EDIT: what's the sublime-build script to build love2d from source, everything on the forums is a lie :(
« Last Edit: April 30, 2014, 02:56:19 AM by PurpleMetro »

that's beautiful, king

you should add like a self-view of the player on top of the HUD and make it change graphics when it gets hurt and stuff, like Dism

idk suggestions
I do like the self-view idea, but I'm not sure if I can fit something like that on the GUI while keeping it clean and out of the way of the game.

EDIT: what's the sublime-build script to build love2d from source, everything on the forums is a lie :(
Do you mean to run a love project from sublime? I use this:

{
   "shell_cmd": "cd $project_path && love ."
}

Provided that love can be seen from your path variable. If you mean to actually build it from source, a "./configure && sudo make install" should do it.

i'm doing this on windows tho
i got a new computer



nvm, got it to work :D
« Last Edit: April 30, 2014, 06:01:07 PM by PurpleMetro »

I swear the lives counter thing reminds me of the Sphax BDcraft texturepack for minecraft

although overall it looks pretty good.
you should maybe make the health bar transition from green to yellow to red depending on the health though.

also the texturing of that part where you started in the gif looks a little buggy btw, may wanna fix that.

I swear the lives counter thing reminds me of the Sphax BDcraft texturepack for minecraft

although overall it looks pretty good.
you should maybe make the health bar transition from green to yellow to red depending on the health though.

also the texturing of that part where you started in the gif looks a little buggy btw, may wanna fix that.
The lives counter you speak of is actually currency. That'll become much clearer later.

And it's funny, because the health bar actually already does that.

Also, the glitchiness is the gif's fault, probably because I set the resolution and framerate so high, but oh well.




getting back into love2d
didn't take me long to make an entity system this time surprisingly

i think it's coming out good :D
« Last Edit: April 30, 2014, 09:45:42 PM by PurpleMetro »

for a second I thought you somehow glitched and the image overlapped the post text

Any comments / suggestions? Or is it good as is? I personally felt like I could've done something else for the backing of the bars to make it fit the art style a little more and make it a little more colorful, but I dunno.
Looks great, sir.