Author Topic: Game Design Megathread  (Read 560329 times)

greenlight it and become a milLIONARE



unity
dear god that player model

dear god that player model

I spent hours upon hours diligently slaving 24/7 on that playermodel for a week straight to ensure quality and accuracy.

I spent hours upon hours diligently slaving 24/7 on that playermodel for a week straight to ensure quality and accuracy.
it is the absolute most beautiful thing ever incarnated by human hands

« Last Edit: May 23, 2014, 06:49:33 AM by Uxie² »

You guys may hardly remember Shootspacer but it is back to being worked on!

These are tiny icons for the waves. Each of the 15 levels in Shootspacer consist of 9 waves of 5 enemies (10 enemies for the last level) and you can see which waves come in first on the level's icon.

Waves are read from left to right, with the one at the top left being first and the one at the bottom right being last.



can't even get a simple platformer to work on love2d

i dunno how he does it

The math is the same for every framework, I just took the guesswork out this time and used box2d because I'm a lazyass.

So where would I start with game development? I wanted to make a very simple game.

Hey, I'm new to unity and game development in general, I'm making a 2D football/soccer/whatever game. What I'm trying to do is cloning this game but I'm having a conflict with collision and how the ball works.

Here's the problem:



The ball doesn't even get off the ground, and the mass of the body is set to 0.0001, the foot's mass is 1.
What do I do?

But what are the ball's settings? And is that an animation, or is that scripted?

But what are the ball's settings? And is that an animation, or is that scripted?

Ball



The kicking is done with a different sprite attached to the player. It has a collider and a rigidbody, just like the ball, but the movement is scripted.

Ball

I know nothing about Unity, but I'm familiar enough with simulated physics in general.  The ball's mass looks absurdly low, I imagine that puts a lot of resistance on it.  Try increasing it to, say, 1 or higher?

I know nothing about Unity, but I'm familiar enough with simulated physics in general.  The ball's mass looks absurdly low, I imagine that puts a lot of resistance on it.  Try increasing it to, say, 1 or higher?

Tried that.



Damn