Author Topic: Super Creeper - Mr. Wallet's hit survival gamemode is back!  (Read 27154 times)

jesus man chill out
you look super over-defensive when you give a 3 paragraph response to someone's small comment
it's pretty understandable imo, because look:
Chrisbot what is your obsession with yourself? Whenever you get a mod and add a few changes, it's now Chrisbot6's SUPER [mod name]. Whenever you take a mod and just change it without hosting, it's just Chrisbot6's [mod name]. You create servers called Chrisbot6's [SERVER NAME], I can't help but notice everything is "yours". I mean I understand that you want credit, but it seems you want all the credit for these things. I would like the creeper mod back, but without the "Super" and Chrisbot6 stuff added in, just the classic mod (It was broken for me every time).

being a super cynical douchemat is never a good thing and usually doesn't end well

holy loving stuff how many servers am i gonna want to play on before i finally get a chance

this is like 4 servers i want to go on now jesus

-snip-
It seems most of your reasoning was hidden behind a wall that I couldn't see, mind you, you still have good reasoning. Anyways, that irked me quite a bit (I know that was an starfish post, I apologize for that. I wanted the fixed original so people could put their own twists on it), but besides that, I honestly think you can come up with a better name.
« Last Edit: November 09, 2013, 04:26:54 PM by Alphadin »

It seems most of your reasoning was hidden behind a wall that I couldn't see, mind you, you still have good reasoning. Anyways, that irked me quite a bit (I know that was an starfish post, I apologize for that. I wanted the fixed original so people could put their own twists on it), but besides that, I honestly think you can come up with a better name.
It's alright, I blew up a bit too. I can see why that prefix thing would be a bit tiresome deal with.

Moving on, what do you mean by a better name? I could call it The Creeper. I just named it Super Creeper because it seemed better than "Fixed Creeper With More Features" which sounds like something right out of the EA naming department.
« Last Edit: November 09, 2013, 04:57:49 PM by chrisbot6 »

Creeper was like the best game mode ever in my opinion. I had so much fun with that old mod.

I don't make "Super" things just to make myself look good. I intended to release Super Prop Hunt because I thought people would be happy about the additions and fixes I'd made to something I thought was completely abandoned; but I'm still happy with the result I got: Zapk waking up and doing all that to the original himself, as well as making better changes than I did in mine. I started this up instead because I didn't want to copy him. I also intend to release this, as a gamemode, fully featured and as you'll probably be extremely glad to hear free of all "Chrisbot6's" prefixes. Just Super Prop Hunt.
Except you based it off a 3-month outdated version :P

Creeper was like the best game mode ever in my opinion. I had so much fun with that old mod.
Yeah. I remember when Mr. Wallet was still around and he was testing it. It grew in every direction back then - he made a minigame with us in a box and it growing on the other side. He called it Block Cancer. I wasn't sure what to make of that.

Except you based it off a 3-month outdated version :P
Yes. That was probably a mistake. It turned out okay, though.

please host

as soon as 3 hours finish

please host
I have one map that some guy made for Creeper a while ago. It's pretty small and only good for Man Vs Creeper. I hosted for a bit today just to see how things would work, but default maps go terribly with it. You need something customized for the mod. Creeper's very unique like that.

Creeper Redux sounds kind of neat.

Okay so the mod had this really wierd bug where it couldn't detect creeper bricks that had grown through non-raycasted bricks anymore. This meant it kept trying to grow through the bricks in question CONSTANTLY - within 10 minutes there are like 20 1x1s clogging up my 2x2 vent cover, all placed in the same area because engine changes since v15 mean the creeper can't detect it's own bricks anymore if they're placed on top of others. This also makes it impossible to eradicate the creeper properly because the last brick can't be hit by any sort of projectile or raycast.

The only way to fix this problem is use $Typemasks::FxDTSBrickAlwaysObjectType instead of $Typemasks::FxDTSBrickObjectType. This means creeper can't grow through non-raycasted bricks anymore but it couldn't anyway because of the above bug. So some old creeper maps (Anybody's Factory, Awasp's Sewer etc.) will have to be redone in some areas to work with the new version. Sorry about that.

Anyway, back to mapping. I realize I've probably announced the server too early, so I'm locking this for now.
« Last Edit: November 10, 2013, 06:52:54 AM by chrisbot6 »

We're open with one map for testing.

We're open with one map for testing.
hey credit me for building plz

I loving love the game but theres only one problem:
The creeper spreads too slowly. Make it spread faster.

server's down, gamemode bugged out overnight.