Author Topic: ?Customizable Gun?  (Read 4246 times)

I was thinking of that new "Customizable Vehicle" Add-on, and I was thinking, Man I'd love to be able to customize a gun just like that, I mean, think of all the possibilities! I came up with this thought thinking that it could be like a item that would be like "Customizable Gun" and you'd be able to do things like look at the gun and type /customizegun and maybe some kind of "menu" type were you could select different things like, handles, barrels, scopes (maybe?), projectile (maybe not? Because I meant like to choose between ray cast, bullet, and laser, and be able to choose ray cast, and laser color's between green, red, yellow, and blue.), a stock, magazine, and clip.

Other stuff I thought of would be like that you would be able to select how much recoil it has (?), how fast it shoots [needs a max], how many bullet's it shoots[needs a max (10 recommended)], and if its automatic or, semi-automatic. I also thought about a option that would let you select reloading, and limited ammo (Were you could set how much it has total), (And that if you picked up the same gun you'd get the ammo [You'd be able to select how much ammo was given on pickup], and some event's would be nice too)

I was thinking that you'd be able to save your guns, like if you selected the brick with your customized gun on it, selected the choose gun section, and type /savegun (name), and to load guns you'd do the same thing, (Go to the choose gun section) and type /loadgun (name), and to not loose track of your guns you could type /customguns , and to delete guns you'd type /deletegun (name)

Anyways, I thought of it, and it would be really cool for like clan items, and rp's , and stuff like that. Thank's for your time, and please post your thoughts.

:)

Note: I know, It's a lot of hard work, and it would take a long time, but honestly, it seems like the perfect add-on for  honestly anything, any rps, any dms, any free builds, cops versus robbers, zombies, paintball, pancakes, and just messing around really. So practically useful for anything.
« Last Edit: November 10, 2013, 08:47:14 PM by (SWAT)28199 »

borderlands weapon


show/hide certain nodes to make your weapon look different.
possible

Already been done, Jake3, (don't think he's on the forums) pulled this off with events
Unfortunately, it's not released, and the models weren't exactly the best, not being mean or offensive.

Anyway, this is possible, but the main problem is the datablock usage.
We'd be better off with a blacklight-type system then a "customizing M4, SCAR, some sort of specific gun"

Anyway, this is possible, but the main problem is the datablock usage.
I understand this, but honestly, think about it, you really wouldn't have to enable any weapon (mainly because this is your entire arsenal), but mostly because I wasn't thinking of 100 customizations, I was talking like just like 5, or 4. Less or more depending on what part.

_____________________________ _____________________________ _____________________________ _______


not going to happen
I would not have seen the future so soon.

Edit- They did it with cars, They can do it with guns.

I would not have seen the future so soon.

Edit- They did it with cars, They can do it with guns.
I did it with cars
guns don't work that way

not going to happen
that's what the nay-sayers said about buildable vehicles and side-view player!

that's what the nay-sayers said about buildable vehicles and side-view player!
buildable vehicles isn't changing the vehicle, it's changing bots mounted to the vehicle
side view player is a camera that observes the player while still controlling it

it won't happen...

that's what the nay-sayers said about buildable vehicles and side-view player!

Here's a little tip for you in life: not everything is possible.

borderlands weapon


show/hide certain nodes to make your weapon look different.
possible
Couple that with different states(sorry if i'm rusty about what I mentioned, been a while since I looked at a CS file) and some other stuff, and a few configs should be possible.

that's what the nay-sayers said about buildable vehicles and side-view player!
both hacks
Already been done, Jake3, (don't think he's on the forums) pulled this off with events
hacks

the only way they did the "impossible" stuff is they simply didn't

they did other things that look a lot like it.

now, you could possibly make weaponry that has multiple different configurations, but if, let's say...

you have a gun 2 different.. forget if i know, 2 different scopes, 2 different barrel length thingies so it's a sniper or a machine gun, 2 different amounts of ammunition in the clip magazine whatever the hell, 2 different color schemes

that's just two a piece, but that means there's 2^4 different combinations. that's 16 possible combinations. not a lot, i'll admit, but suppose you had three possiblities for each of those slots
81 combos

now, for the easy way, you would have to make a datablock for every single possiblity. this means a unique model for each, this means a registered datablock.

your add-on would be loving huge. how big is tier tactical? like 20 weapons a pack, right? 4 packs? that's 80 guns. all different, all different styles, all different stuff

your add-on would be one gun with like 80 different datablocks.

now, let's suppose you don't just want a stuffty sniper. let's suppose you want a sniper, machinegun, and pistol! (that's another 3 added into the mix) 3^5

243 loving datablocks for three loving guns

that's why this is not going to happen.
oh wait you said what you wanted in the gun

Quote from: OP
handles, barrels, scopes (maybe?), projectile (maybe not? Because I meant like to choose between ray cast, bullet, and laser, and be able to choose ray cast, and laser color's between green, red, yellow, and blue.), a stock, magazine, and clip.

Other stuff I thought of would be like that you would be able to select how much recoil it has (?), how fast it shoots [needs a max], how many bullet's it shoots[needs a max (10 recommended)], and if its automatic or, semi-automatic. I also thought about a option that would let you select reloading, and limited ammo (Were you could set how much it has total), (And that if you picked up the same gun you'd get the ammo [You'd be able to select how much ammo was given on pickup], and some event's would be nice too)
let's count here... 16 possible points of variation, let's assume maybe 3 different possiblities for each point of variation. (that's really lowballing it, you would probably want like 5 different possiblities)

FOR JUST ONE loving GUN this comes to...
drumroll please
3^16...

43,046,721 loving datablocks
newsflash sunshine, blockland can only handle 4096[citation needed]

let's use logarithms to determine how many possible points of variation, using 3 possible variables for each,  you can have, and still fit under 4096 datablocks...
7.5. you can have 7.5 points of variation. this might mean you can have 6 points of 3 variables and one point with two...


yeah it's 1 am and i'm just rambling. the math says this won't work, sorry.
« Last Edit: November 11, 2013, 04:09:48 AM by Lugnut »

or you could make 3 weapons.

A rifle.
A SMG
and a Pistol.

make a bunch of optional nodes on each one.

show/hide

???

or you could make 3 weapons.

A rifle.
A SMG
and a Pistol.

make a bunch of optional nodes on each one.

show/hide

???
*facedesk*

One does not simply hide nodes on an image...

Lock this topic and let it die before you consider reasoning against the engine again

Here's a little tip for you in life: not everything is possible.
Here's a little tip for you in life: Anything is possible if you set your mind to it.