- General -
The game first starts with all players in one area. There is a 30 second preparation period, where the players can roam around the map, searching for weapons, ammo, and hiding spots. During this time, players cannot harm each other. The players, however, can die from environmental damage, like fire and falling. Players who have been hurt/killed will be healed/respawned once the prep period is over. When the Prep period is over, the game begins and all effects of the game will be active. These include player-versus-player damage, players that die will not respawn until the next round, and players can buy equipment.
- The Three Groups -
When a player plays BBB, they will be divided up into three different groups. The groups are Innocent, Detective, and Traitor. All groups can kill other players.Traitors can buy equipment from an equipment menu accessed by hitting the "C" key.
InnocentThe Innocent are the majority. Their group color is green. A traitor is shown as an innocent to everyone, except for other traitors. As an innocent player, you are the most vulnerable. Innocent players risk being killed by Traitors and being wrongly accused of being a Traitor. They also cannot buy equipment. The player can pick up weapons and use them against would-be killers, but normally, players will be killed, due to the surprise nature of the attack.
DetectiveThe Detectives are the smallest group in BBB. Their group color is blue. Their job is to find out who the Traitors are. A Detective is generally a high profile target to Traitors, due to the Detective's ability to use their DNA scanners to scan bodies which yields evidence. Detectives, when searching bodies, can find extra information, like who he last saw. The Detectives can retrieve unspent equipment credits from dead Detectives and Traitors. Also, all Detectives get a credit when a Traitor is confirmed to be dead.
TraitorThe Traitors are the medium sized group in BBB. Their group color is red, but this is not displayed to anyone other than Traitors, or when a Traitor has been confirmed to be dead. Their job is to kill all of the Innocent players. Traitors have the toughest job because of how the Innocent normally group together. This disadvantage, however, can be their greatest strength, as when two or more Traitors team up, they can take down the entire group. Of course, other players will grow suspicious when players start disappearing. Be prepared to get scanned, killed, or have to do some killing. Traitors, like Detectives, can buy equipment, mostly weapons. Like Detectives, Traitors can retrieve unspent equipment credits from dead Detectives and Traitors, and will be rewarded with a credit when a Detective is confirmed to be dead.
- Equipment -
Main/Findable Equipment + Default item (Everybody gets one)
- AK-47
- MAC10
- Sniper Rifle
- Desert Eagle
Detective Commands and Abilities +Click on a body allows the Detective to store one string of DNA.
+Clicking on a player allows the Detective to compare DNA strings. Red tests negative, green tests positive.
+ Makes the purchaser resistant to 25% of all incoming damage.
+ /station creates a health station
+ One per detective
Traitor Buyable Equipment + Makes the detective resistant to 25% of all incoming damage.
+ Shoots a flare to burn a dead body (not able to identify); can be used as a weapon, dealing about 50 damage over a short period of time.
- Ending -
The round will end under one of three conditions. The conditions are:- All Innocent Eliminated
- All Traitors Eliminated
- Time Ran Out
The All Innocent Eliminated outcome is when there is at least one Traitor left and no Innocent or Detectives are alive. This outcome is somewhat uncommon, as it is a lot easier to find 3-4 Traitors than to kill 20 or so Innocents and Detectives. The All Traitors Eliminated outcome is when at least one Innocent player is left and there are no Traitors alive. This is the most common outcome, due to the ease of finding Traitors. The Time Ran Out outcome is when there are still Traitors and Innocent players left. This outcome is highly uncommon, due to the rounds being set to 7-10 minutes long and the ratio of Traitors to Innocents (One Traitor for every four Innocents).
- Random Deathmatch (RDM) -
Random DeathMatch (abbreviated to "RDM") is a term used to denote when a player randomly kills other players without just cause, such as when the player is not a Traitor in Betrayal In Block Boulevard. This is a bannable offense.
It is also considered RDM to kill fellow Traitors while you are a Traitor yourself.
- Credits -
Bad King Urgrain, for the idea and creation of Trouble In Terrorist Town the gamemode in Garry's Mod.
Alphadin, for scripting literally everything including the weaponry and equipment. Also for modeling some equipment.
Brian Smith, who helped with a few coding things.
Aware14 & ShadowsfeaR for modeling some pretty good looking guns.
Khain, for modeling some badass equipment including the lovey flare gun.
Manty, for making some lovey logos.
Masterlegodude, Nobot, Howoriginal, Kazami, Brian Smith, and Mute for the majority of the testing.
Zeblote, for giving me a server to host on.
Lastly, Mr.Nobody, for working on Roy The Ship from Garry's Mod, which will be the main map for the mod.
- Apply -
Apply for admin here, (Duh). One of the biggest problems of the last BBB was that the admins were stuffty.
Duties- Use Common sense and logic to keep the peace.
- Launch and close the server.
- Attend to extra duties appended to your job
SectionsLets spread the power about here, apply to the one that best suits you.
- Vanilla - For those who can't handle power. Deal with things as they happen.
- Appeals - Review ban appeals and admin reports on the topic and pass judgement.
- Overwatch - (EASIEST JOB TO SCREW UP) View the control panel and be ready to call out any RDMers AFTER a match. You are a safety net for things regular admins didn't catch.
[b]Name[/b]:
[b]ID[/b]:
[b]Section[/b]:
[b]Recommendations[/b]:
[b]Reason[/b]:Admin ListAlphadinsVanillaAppealsOverwatch
I tore off all the lies, and added a few things. Welcome back sweet prince.