Counter Strike: Global Offensive Thread v2 - OP by KelBlock

Author Topic: Counter Strike: Global Offensive Thread v2 - OP by KelBlock  (Read 472014 times)

-snip-

looks like a good deal to me

Please tell me this is a ruse.

Please tell me this is a ruse.
The jokes on freeman, steve got a knife from the case.

[ ANIMATION / GAMEPLAY ]
– Replaced all player body animations (Existing character models retained for demo compatibility)
– Replaced all world model weapon animation
– Updated shared player skeleton
– Re-rigged all player model geometry and player scaffold animation
– Updated animation networking to continually synchronize animation state instead of periodically latching
– Player animation sequence selection is now server-initiated
– Added new player states including bomb defusal and ladder climb poses
– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
– Added support for arbitrary numbers of articulated mechanical parts on world weapon models
– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
– Added physics motion to holstered attachment weapon locations
– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
– Replaced shared hitboxes with new capsule-based set
– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
– Ragdolls now assume more exact pose of their parent player on physics init
– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
– Enabled support for dynamic player animation layer re-ordering
– Sequence blendlayers now correctly contribute to computed cyclerate
– Added defuser cables and multimeter model
– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

[ UI ]
– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
– Added sv_show_voip_indicator_for_en emies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

[ RENDERING ]
– Fixed improper stencil state in glow pass rendering

[ GAMEPLAY ]
– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

– M4A1-S:
— Reduced price
— Reduced armor entry
— Reduced ROF
— Increased base spread

– Zeus x27
— Reduced price to $100

– Dual Berettas
— Increased armor entry
— Increased range modifier

[ GOTV ]
– Added viewmodel position lerp to gotv camera transitions

[ OVERWATCH ]
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

IMAGES:


« Last Edit: September 15, 2015, 05:54:39 PM by startacker »




so is the M4A1-S the same price as the M4A4 now?

so is the M4A1-S the same price as the M4A4 now?
yeah
and on the market it's dropping fast

Nice!!!!!

Gameplay is going to look ALOT better now.
« Last Edit: September 15, 2015, 06:59:07 PM by NessNet »

after hating this game for months i will try again as this seems like it fixed many of the things i hated

– Dual Berettas
— Increased armor entry
— Increased range modifier
the end of days is now

edit: were dual berettas always 2-hit headshots
« Last Edit: September 15, 2015, 07:20:08 PM by Obliviongate20 »

omg they added third person unholster animations, finally

also
kek
theres a new bug
cts are able to place bomb sometimes
https://www.reddit.com/r/GlobalOffensive/comments/3l3rir/bug_cts_can_now_pick_up_and_plant_c4/

also my m4 skin just doubled in price
loving lel

haha kek
kek
maxx you make me kek so hard
KEK

haha kek
kek
maxx you make me kek so hard
KEK
kekkity kek get my bek lek kek