Author Topic: Counter Strike: Global Offensive Thread v2 - OP by KelBlock  (Read 579359 times)

I haven't been able to play for 3 days now because of the "You failed to accept" error. Lowering my pings/minute to 250 doesn't do jack stuff.

How do awpers peek so well? Are they pre-aiming on spots where people typically are?

I haven't been able to play for 3 days now because of the "You failed to accept" error. Lowering my pings/minute to 250 doesn't do jack stuff.
me and my friends have had that as well
no idea what's causing it
« Last Edit: November 27, 2015, 01:56:33 PM by Dreams_Of_Cheese »

How do awpers peek so well? Are they pre-aiming on spots where people typically are?

yup

How do awpers peek so well? Are they pre-aiming on spots where people typically are?

this is a pretty good all round tactic

if you want to be even further ahead you could pre shoot spots, but imo its a waste for low ammo weapons, for example the m4a1-s or CZ

this is a pretty good all round tactic

if you want to be even further ahead you could pre shoot spots, but imo its a waste for low ammo weapons, for example the m4a1-s or CZ
Pre-fire is fun. Love getting VAC wallbangs.

Pre-fire is fun. Love getting VAC wallbangs.

Yeah I recently started spraying through smoke and prefiring when I think an enemy might appear and I've gotten so many kills from it.

i haven't decided a name on my map yet but for now its probably going to be de_solutions or something similar, DE is abbreviation for defuse map so im not really sure if i should keep it
heres currently what the map looks like


the map is most likely going to be designed to be a 2v2, or something higher idfk
there is currently a room with a few crates and a small shack in the middle, this can be used by either side to hide and whatnot
im going to make a bigger room of course because this room is a bit small but i think that this could count for pretty good closed in fighting
im going to upload this to the workshop when finished but i'd like to hear suggestions if possible
« Last Edit: November 27, 2015, 04:15:19 PM by Maxx° »


MASTER GUAARDIIAAAAN
YEEEAAAAH
« Last Edit: November 27, 2015, 05:48:47 PM by espio100 »

isn't master guardian like the silver equivalent in LoL

yeah but silver is better than bronze


the first room is mainly complete

today on stream i completed room #2

map name is finally decided on dm_solutions or tdm_solutions
"dm_solutions, your perfect solution for deathmatches!/TDMs!"
« Last Edit: November 28, 2015, 01:32:07 AM by Maxx° »

oh boy i got legendary eagle for like the third time

lets see how long it takes until i lose it again

rip mge, lost 5 times in a row.
also instead of self pity i have something to show
i know nobody will pay attention to this and just scroll past but i want to post it anyway

tdm_solutions is map im making and have worked on for like 2 days straight
its one of my first actual maps and is meant to be a TDM roam around gang wars type map, where players can choose what section of the map they can spawn in then travel throughout the map in tunnels. currently there are 3 rooms and i MIGHT add a fourth one, but the style of the rooms is as follows
#1: a wasteland small type looking room for close combat type stuff

#2: an industrial/broken down warehouse type area for neat hideouts

#3: a broken neighborhood type area that players can hide in and kill the opposing side in (this is WIP so thats why it looks weird, but I have some things planned such as secrets, but im not sure if i'll implement them.)


the spawning system works as follows:
players spawn in a room that coordinates to their side of the game, there will be teleporters placed in specific locations across from eachother to ensure that team members don't just kill the other team instantly, when a player dies the rest of the team is left to try and eliminate the other side
its more of a "get rid of the other faction to control the society" type of thing
players will be allowed to travel through tunnels to different rooms
« Last Edit: November 28, 2015, 09:19:36 PM by Maxx° »