Author Topic: Counter Strike: Global Offensive Thread v2 - OP by KelBlock  (Read 550912 times)

Then why post here. The only thing you're doing is posting how the game's mechanics are "terrible"
I'm sorry you can't read more than the first four pages of posts, then. That's not really my problem.

like wth is this lmao youre the first person ive ever seen go on about loving CS
loving C S
Okay...?

wait didnt you play planetside
Yes?

The game has an entire "meta" revolving around the fact that its guns don't work how they should.

well I mean how should guns work?

other than you know, replicating 1.6 exactly. which valve needs to do. because forget GO's weapon spread.

Source: the blatant artificial difficulty. The game has an entire "meta" revolving around the fact that its guns don't work how they should.
i've been playing it and i see no 'artificial difficulty'
like seriously what are you trying to say? that a different aiming mechanic is harder to use then the standard 'full-steam-ahead run-and-gun smg 10 degree spread' aiming?

I'm sorry you can't read more than the first four pages of posts, then. That's not really my problem.
Okay...?
Yes?

clueless


You know I think he's wrong too but I'd like him to at least elaborate on what he means by "artificial difficulty" and "how guns should work"

I could make another Titanfall jab but even I'm getting tired of those.

well I mean how should guns work?
other than you know, replicating 1.6 exactly. which valve needs to do. because forget GO's weapon spread.
In a perfect world they should fire where I'm aiming. I shouldn't have to compensate for my character's apparent extreme incompetence with firearms.

clueless
Damn, it's almost as if you aren't saying anything! That sure is crazy.

In a perfect world they should fire where I'm aiming. I shouldn't have to compensate for my character's apparent extreme incompetence with firearms.
yeah who gives a rooster about game mechanics

yeah who gives a rooster about game mechanics
Aiming is the easiest part of a shooter. There should be game mechanics beyond simply mucking that up to enforce difficulty.

In a perfect world they should fire where I'm aiming. I shouldn't have to compensate for my character's apparent extreme incompetence with firearms.
but
it's kind of hard to keep every shot 100% accurate when:
-barrels getting hot give it more spread
-firing a huge machine gun constantly is going to take a lot out of you

seriously you fire a few shots then stop, the guns are plenty accurate when you're actually doing it right

I just wish we could have the choice to load shotguns with slugs rather than buckshot

Aiming is the easiest part of a shooter. There should be game mechanics beyond simply mucking that up to enforce difficulty.
yeah its called recoil and movement. Also being shot at.

seriously you fire a few shots then stop, the guns are plenty accurate when you're actually doing it right
yeah its called recoil and movement. Also being shot at.
I'm aware how basic recoil and bloom mechanics work (though frankly I think bloom is one of the lamer additions to the modern shooter formula that have been made as of late), but the guns in CS are way over the top on this.
The most CS has by way of movement is bunnyhopping, which is commendable but you rarely see people properly taking advantage of it, particularly because of how water down it is in GO.
I'm not sure what being shot at has to do with anything. I remember that being hit slows your movement which was a wild ride but I don't remember if it enforced any screen shake. If it did, it must have been very small.

I just wish we could have the choice to load shotguns with slugs rather than buckshot
Bleh. I've literally never played a game where slugs were worth a damn.

In a perfect world they should fire where I'm aiming. I shouldn't have to compensate for my character's apparent extreme incompetence with firearms.

Competence with firearms isn't going to stop a gun from jumping to different places, though :V
I'm assuming you don't expect laser-accurate ADS bullstuff from this game and it's probably just me being used to CS after 6 or so years, but bullets go where you're aiming unless you're
A) spraying like hell
B) moving around
B) is a hell of a lot more common than you think because of the Source engine's wonky movement physics - your character doesn't stop completely when you release the movement key, you actually have to tap the opposite direction to come to a complete stop.

(just sayin', this wasn't a problem in 1.6 we should all go back to 1.6 master race)

The most CS has by way of movement is bunnyhopping, which is commendable but you rarely see people properly taking advantage of it, particularly because of how watered down it is in GO.

Well, yes and no. Bunnyhopping isn't used primarily because of CS's generally slower pace. Peeking corners is what people are talking about with "movement". There's a sort of back-and-forth dance going on.
« Last Edit: April 07, 2015, 02:44:45 PM by ChexGuy331 »

Competence with firearms isn't going to stop a gun from jumping to different places, though :V
Player characters in CS seem to just randomly choose a different direction to aim upon firing rather than actually experiencing recoil. It's terribly implemented.

B) moving around
I also hate that the firing mechanics discourage mobility. This is the biggest part of why I stuck to shotguns unless I need to go tryhard; firing killed my hops, but at the very least I knew I would hit.