Author Topic: Big Key  (Read 1837 times)

I would like some sort of giant key for this door I made


It needs to open the door when I hit the black brick (key hole) with it

So can someone make these?
-Item_BigKey
-an event such as onBigKeyHit to go with it

Key_Dumbells and the default keys are kind of too small and would be unfitting
« Last Edit: January 05, 2014, 12:11:19 AM by ßlöükfáce »

silly bloukface
that's not how keyholes work

silly bloukface
that's not how keyholes work

OKAY ILL CHANGE IT ':u
Edited op
« Last Edit: January 05, 2014, 12:10:00 AM by ßlöükfáce »


maybe you could just use VCE so that whenever you "get" the big key it sets a variable so that when you activate the door, a key appears in it and then it opens

basically,
Some Mario 64 style.

Like a Zelda boss key?

maybe you could just use VCE so that whenever you "get" the big key it sets a variable so that when you activate the door, a key appears in it and then it opens

basically,
He wants an item not events

How's about this?
Big Key (View in 3D)

I can change the colors if you like.

How's about this?
Big Key (View in 3D)

I can change the colors if you like.
That's perfect
« Last Edit: January 06, 2014, 02:44:46 AM by ßlöükfáce »

silly bloukface
that's not how keyholes work

keys can look like whatever you want.

those are keyholes for classic modern doorknobs.

Soooo how large is the key going to be?

I'll get this set up tonight.
For a size comparison, when the model is in the players hand, the fingers just barely touch the gem.
Not outrageously big, but not too small. Think Super Mario 64 size..


Can't get use animations to work.
Gimmi a bit..