Author Topic: Would it be possible to port Blockland to Unity?  (Read 4318 times)

I mean the Unity version wouldn't be free. Also thanks, Ephiatles! Let's make this happen! Hip hip, hooray!
Uhh...

I mean the Unity version wouldn't be free. Also thanks, Ephiatles! Let's make this happen! Hip hip, hooray!
I recommend buying the Nissan's rx-40 sarcasm detector 2013

I thought it was? Otherwise we'd have shadows that older computers could run and not have them looking really blocky and not like the objects casting them

What about the original pictures of the shadows and shaders? I forget why it was that we didn't get those instead

This engine does not have shaders, nor the type of shadows that Blockland uses, thus it's not a problem with the engine. It's a custom implementation.

Why dont you guys loving wait for him to improve shaders? It is obvious that as time goes on shaders will be improved, vehicle physics will be improved, and maybe even cooler python features.
It would take a very long time with a very poor output. All addons would need to be recoded.

But hey who cares about the 7 years of work badspot put into BL?

Just FYI, Masterlegodude, the bad shadows can be fixed by writing a custom shadows script that modifies the Unity engine. And yes, Johnny, it could be mad to work with the Rift.

While it's obviously possible, and the result might even be more stable and look much better, what's the point? Why can't you just play the game as-is?

Just FYI, Masterlegodude, the bad shadows can be fixed by writing a custom shadows script that modifies the Unity engine. And yes, Johnny, it could be mad to work with the Rift.

Since you're already talking about modifying the Unity engine, why not just not switch and modify the Torque engine instead as has already been done for 7 years.