Author Topic: Item Hover / Rotation  (Read 5550 times)

Yeah so about this :D

Lol, old bump :3 Good going tails  :cookieMonster:

So long for releasing

Good bye, Epic Unreleased Addons, Goodbye, May you return someday

That's already in Ephialtes' RPG. :p

Talking about ERPG, when is it coming out?

Hopefully when i've finished my A Level exams.

Good luck! :D

I only have to do 6 standard grades because I have moderate CFS :|

PPT Library has got a cool way for client side RPG joining :D

Tri

GL Ephi, I hope you pass or even ace >:P

*sigh*

This is why we have instant messaging.

lol this wouild be good for rpgs but i bet you deleated the script

You guys can make stuff rotate by yourself.

Just go to the weapon you want to rotate and change

Code: [Select]
rotate = false; to
Code: [Select]
rotate = true;

You guys can make stuff rotate by yourself.

Just go to the weapon you want to rotate and change

Code: [Select]
rotate = false; to
Code: [Select]
rotate = true;

that rotation fails, I have first handedly seen this kind, and I think it is pretty cool.

It's already released. I've seen it on a lot of servers.

It's already released. I've seen it on a lot of servers.

ok then, where do you DL?

It's probably people doing it themselves. Pickle did it once.

Yeah, my hover / rotate script does produce a neat visual effect, but the impact it places on Torque's scheduling system becomes a huge performance hit.