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Author Topic: What Remains - Open World Zombie Survival PvP [Open Beta] [Pics Pg.13]  (Read 25323 times)

Whostolemacar made the destroyed version with me. He is also a Cohortteam member :)
« Last Edit: September 22, 2014, 03:29:35 PM by Sylvanor »

I figured as much, but I looked on the cohort clan topic and didn't see your name. looked on the wrong topic dammit
« Last Edit: September 22, 2014, 09:01:51 PM by OrkusBorkus »

THE LEADER SPEAK, WORSHIP ME NOW WORTHLESS MINION

Cities and buildings done! Woot!
Just need to add a few more spawns in forest areas and some tents/hidden buildings or cabins in the forests.
Btw, the brickcount came out at about 280,000 bricks. So it will be impossible for someone to ghost the entire map.
Though, that pretty much is impossible anyway because of how large it is.
There are 19 cities. GS1 and RH1 are random areas. I think I missed about 3 other random areas.


I had to use an old image because it was the only one I had that had the full scale.
It's a little messy but semi-accurate.

I also need help from ZSNO with determining weapon percentages when it comes to the item spawns.
I've placed them already, but I need to set up how common or rare items will be and I need help finding out how strong weapons are.

I've already come up with Gas and Food spawn percentages but now I need General, Military, and Medical.

Scratch that, the item spawning is done.

ZSNO also needs to finish up a few extra things such as anti combat-logging (apparently that wasn't fully added yet)

After that is done, then we can privately beta test the gamemode for a while. Allowing those who were part of the credit to join.
Theeeen, after we are positive that there are only minor or no bugs, we can host publicly. Will keep this topic informed.
« Last Edit: September 23, 2014, 09:55:22 AM by Nobot »

Maybe the re-spawn times for all those things could be based on how many players are on the server - the VCE variable is <var:gl:playercount>

Maybe the re-spawn times for all those things could be based on how many players are on the server - the VCE variable is <var:gl:playercount>

lol why use VCE at this point, everything else has been scripted, but nice suggestion.

lol why use VCE at this point, everything else has been scripted, but nice suggestion.
Idk lol I haven't been keeping up with this

This is starting to remind me of Project Zomboid. (In a good way, I promise!)

Question, though.

Will zombies be able to respawn right next to player (like in a building, for example?) or are players safe to set up shop in certain locations?

I'm very much so looking forward to this.

This is starting to remind me of Project Zomboid. (In a good way, I promise!)

Question, though.

Will zombies be able to respawn right next to player (like in a building, for example?) or are players safe to set up shop in certain locations?

I'm very much so looking forward to this.
Using the variables in Rot's bots there is a max radius the player can be in to spawn the zombie, and if a player is too close to the spawn the zombie doesn't spawn.
They also don't spawn if the player can see them spawn.

Using the variables in Rot's bots there is a max radius the player can be in to spawn the zombie, and if a player is too close to the spawn the zombie doesn't spawn.
They also don't spawn if the player can see them spawn.
Not only that but I tried to make player spawns not so close to zombie spawns or where a zombie would easily see you.

Astonishing, fantastic job

Using the variables in Rot's bots there is a max radius the player can be in to spawn the zombie, and if a player is too close to the spawn the zombie doesn't spawn.
They also don't spawn if the player can see them spawn.
Woah how did you make code that tells if the player can see the zombie spawn?

Using the variables in Rot's bots there is a max radius the player can be in to spawn the zombie, and if a player is too close to the spawn the zombie doesn't spawn.
They also don't spawn if the player can see them spawn.
Not only that but I tried to make player spawns not so close to zombie spawns or where a zombie would easily see you.

Really awesome, glad to hear about it.

Thanks for answering so quickly!

Good luck on the server!

Woah how did you make code that tells if the player can see the zombie spawn?

Woah how did you make code that tells if the player can see the zombie spawn?
Code: [Select]
hSpawnTooClose = 1;//Doesn't spawn when player is too close and can see it