FTL: Faster Than Light is a top down, real time strategy game created by indie developers Subset Games. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet several sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over a number of sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing against rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends in permadeath, requiring the player to restart.
also dying in this game is like 400 times more devastating than The Binding of Isaac
The engi cruiser type A is called the Torus, not the dorus, silly
howi mean likein both games you lose everything and go back to the beginning