I've got the final progress update for the Bolt pack.
Starting off with code, there was a lot of scripts in the whole add-on that seemed to bother me, luckily I found out to fix that problem.
datablock WheeledVehicleData(SuperBoltVehicle : BoltVehicle)
{
isCustom=1;
type="Bolt SuperSport";
uiName = "Bolt SuperSport";
shapeFile = "./SuperBoltVehicle.dts";
maxWheelSpeed=BoltVehicle.maxWheelSpeed+17;
defaultTire = SuperBoltTire;
finalExplosionProjectile = SuperBoltFinalExplosionProjectile;
engineTorque = BoltVehicle.engineTorque+750;
engineBrake = BoltVehicle.engineBrake+500;
brakeTorque = BoltVehicle.brakeTorque+1200;
};
function SuperBoltVehicle::onAdd(%this,%obj)
{
BoltVehicle::onAdd(%this,%obj);
}
Doing stuff like this saves me a lot of time and possibly less datablocks and making less scripts that are needed. I'm going to start doing that on some vehicles from there on out. And don't worry guys, everying thing speed, and brake wise is the same thing from the orginal SuperBolt.cs script file.
Besides codes, here's the pics
Thanks to Robo Dude for noticing that door handles were not on most of the vehicles, I put some on both Veyrons.
The materials on the spoilers that were open were not blank. I thought that wasn't normal, so I changed the material to blank.png.
For the hat-showing-through roof problem, I sadly cannot fix that. If I move the mounpoints down towards the floor, it'll become hard to see through the windsheild. If I moved the roof up, the model will become a
total ClusterCrapperUpper, but besides that, the Bolt will finally be released shortly.