Author Topic: The Source Film-Maker Thread  (Read 8055 times)


            Welcome! This is the thread about source filmmaker. Here, you can post things such as tips, help, your own videos, questions, and comments. Feel free to submit anything you have made to this topic. There is also a list of videos that us Blocklanders have made.

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    « Last Edit: March 03, 2014, 11:07:48 PM by Johnny Blockhead »

    SFMs not on mac, which thoroughly disappoints me. Step up your game, Valve.

    the only one i have is
    http://www.youtube.com/watch?v=tIWx4-LLp4g
    from a while ago but DAMN procrastination gets me

    SFMs not on mac, which thoroughly disappoints me. Step up your game, Valve.
    YOU WILL NOT BELIEVE HOW MANY DISCUSSIONS ON THE SFM OFFICIAL DISCUSSION ARE ABOUT "SFM FOR MAC"


    also because this is blockland, look at this
    masterlegodude made blockheads compatible with sfm
    and made the gm_bedroom map compatible as well
    « Last Edit: March 03, 2014, 10:39:02 PM by The Resonte! »

    yay i have somewhere to dump my crappy animations
    https://www.youtube.com/watch?v=4Ff0DwFZobw
    https://www.youtube.com/watch?v=--e29UjjrJs
    no storyline whatsoever because they were basically just animation testing


    Here is a few pics I made



    I made this while experimenting with manipulation:

    Made my desktop background like a week ago.

    Bigger of course, just didn't want the pagestretch.

    Here is a few pics I made
    where did you get the wrench, hammer and gun



    I made this while experimenting with manipulation:
    we've all been there

    where did you get the wrench, hammer and gun
    From Marcem's Blockland models for Garry's Mod


    Nice particle affects, praire.
    I made a new test, I figured out how to add hats and miscs.
    I didn't give the pyro a weapon because his taunt wouldn't really allow it.
     http://youtu.be/vtSRkerAJzg

    Today (It's 6:43, I go to school in 30 minutes) I want to learn how to make a character walk when using their default running animation.
    Basically, I want to move a model from one place to the next, but I want to make it seem like they are running with their default running animation instead of just floating. I can apply the animation, but I can't get the thing to move.
    « Last Edit: March 04, 2014, 09:44:34 AM by Johnny Blockhead »

    Today (It's 6:43, I go to school in 30 minutes) I want to learn how to make a character walk when using their default running animation.
    Basically, I want to move a model from one place to the next, but I want to make it seem like they are running with their default running animation instead of just floating. I can apply the animation, but I can't get the thing to move.
    right click on the model in the animation set editor, then select "import sequence" and find the animation you're trying to use.
    if you're trying to get the animation from the sequence itself, check "generate root motion"
    if you make them move first, and you want to put an animation on them, uncheck "generate root motion" so it doesn't override your already existing animation.

    I spawned a pyro, did the stuff, checked generate root motion.
    He just stands still. I guess I have to assign a path for him to walk? How would I do this?
    Here's what I have
    http://i.imgur.com/HNyFh15.png

    ive wanted to use this ever since i got it, but the interface is just too unresponsive. im pretty sure i have the recommended specs, cept i have 32bit. would 64bit help maybe? im handicapped when it comes to computer hardware im sorry