Let me start off by saying, it's a really nice model. I couldn't make most of the intricate designs that are on the model look that smoothly and clean. Now, most of the details on this model are highly unnecessary, as in people won't even notice them when they're using them in death matches. While it's a cool concept, it's just not necessary. You should use the original as an in-game model, and the current version as your concept to keep building on (if you want) on the 3d model topic.

Red circles are unneeded details imo
not removing any details
I've decided that this will be its own laser, this will be called the "Chronolaser" (I think) and will be separate from the shining laser, which will have a more "proper" model/function/name
the Chronolaser is gonna be a statement weapon that's absurdly overpowered and intricate in both code and model, it's going to have raycasting, homing, and several other functions. It has become a "Because I can" weapon to end that phase of my modding career and I have every intention of keeping it the way I want it, it won't have much point in minigames because of how it works but it'll blow stuff up like forget and it will be very visually intensive/pretty
the shining laser is getting a complete redesign and will look nothing like it