Detailed is fine.
Being able to cripple a server by spawning 20 of the item is not fine.
There's this thing. It's called "per-player limits" in the server options. There are individual options that control how many items, vehicles, bots, projectiles, etc each client is allotted. You can easily prevent people from spamming items this way.
However.If your server is crippled by having 20 of any item, your computer is a stump.
This shouldn't ever be an issue.
This is not entirely true. Torque is not an efficient engine by any means and it is very easy to run into lag with multiple bricks and items being rendered at once,
especially when the item models have high polycounts. Whether this is server-crippling or not depends on the client's system and how they're running the server. There are three possible situations:
1: Running an internal server from the host client: If you lag, everyone lags, regardless of cause.
2: Running a dedicated server on the same system as the client: Theoretically possible to lag the server if the client lags enough to affect their entire system.
3: Running a dedicated server on dedicated hardware: Completely impossible to cause server lag by spamming items.
... That being said.
You guys were gonna hate me once I posted this, but given the current conversation topic, now you're going to hate me even more. The Shining Laser was the first weapon I ever made, so its rather significant to me. I wanted the remake to do it justice... so I intentionally went overboard.

Nearly 4500 polygons already and I haven't even finished half of the weapon.

Cooling fans. Yep, I went there.
Note that this is still WIP. The design is subject to change.