Author Topic: EARTHQUAKE SCIENCE CLASS PROJECT IN BLOCKLAND [it didnt happen :(]  (Read 4864 times)

And not the normal type of project you're probably guessing.

Right now, in eight grade, my teacher is going on with a unit over Earth's plates, and right now, earthquakes.
So I thought, what if I made some sort of earthquake thing in Blockland?

I asked my teacher and she said she'd show it to the class. I wen't further and asked, what if she had played it in front of the class, if I made it that way. She said sure.

Then she said that we were going in the school's computer lab on Tuesday. Then, I asked, what if I made a game, that we can all play, on the same server, and use teamwork to 'escape' such an earthquake by answering corresponding questions to the curriculum. And hell, she said yes.

...How do I go about doing this?!

Double post, sorry! But, I have an update.


So today, I was going to test Blockland on the computers, but I did not have the necessary launch files to do so. However, I had the Next Car Game's files on the USB from a sleepover I did a few days ago. I loaded that up on the computer, played on lowest graphics. And guess what, it worked. Laggy, but it worked. And to make matters better than game takes a hell of a computer to run the game, go look at gameplay or something.
This means that the school computers, especially in the computer lab we're using, as loving stuffty as they are, WILL run Blockland atleast on no shaders at all.

Another note is that this will be on tomorrow at school! I'll bring fraps and I'll take some pictures, and I'll be making a video later on so me, and the teacher and maybe even the students can look back at this fabulous moment. So far, I've only got a few segments of the build to finish, all of which are very quick to complete. I will definitely look into running a server of such a genre, but with less questions and more explosions, publicly afterwards within a week.

« Last Edit: April 12, 2014, 11:02:36 AM by Arekan »

VCE last chat stuffs?

You only need 1 registered copy to host a LAN server that everyone can play on.
I suggest making a build, test it thoroughly online (and in school to make sure no filters block) then in class go install blockland on all the computers before hand then instruct everyone on how to join and play the game.

game-play-wise you should use teams/events so people can compete against eachother, it will make it more exciting.

You dug your own grave on this one.

Lol. All I really need to know is how to get BL playable on all computers in the lab room, where they can't go on the other Blockland servers and totally ruin everything. After that, I'm all set.


Also, this isn't required. This won't be graded.

just install the Blockland demo on everything

you can still play LAN on the demo (I think)

Host a LAN server, they work on demo mode.

I would also like ideas. I don't want the thing to be too controlled yet I need people to not be able to suddenly wander off and the entire thing is useless for the class.

Not only with this be known 4ever, but the teachers might actually ask for me to make something like that if it works out well, and this is something I am almost absolutely capable of doing.

This is Blockland. Just build barriers.

I would also like ideas. I don't want the thing to be too controlled yet I need people to not be able to suddenly wander off and the entire thing is useless for the class.

Not only with this be known 4ever, but the teachers might actually ask for me to make something like that if it works out well, and this is something I am almost absolutely capable of doing.
Also, I can code some things for this if you would like.

good loving luck. how the hell are you going to simulate an earthquake in BL.
the least of your worries is getting people to play right.

Not only with this be known 4ever
Oh, they won't forget. and they won't forgive.

Ghost that's too damn easy. That camera shack event, minor particle effects. Fake kill bricks and velocity. Maybe having 16x16 blocks falling in the background ect.

All of you are overthinking this to a designers level. And assuming everyone in his class has no clue what Blockland is, won't oversee it for events and effects.

Hell, I think of it as like an on rail type of design. All the players go through maybe a house, certain parts of the house fake kill to -1 and maybe have something explode in
the kitchen after a set amount of time. All whilst you have some sort of rumbling sound/music playing on loop or timed events. Then you take your class of spray painting players and you move them outside, tell them to duck as falling "boulders" or 16x16s fall off a near by hill (Also fake killed to -1). Wander through a town until you spot a passenger jet, Arekan gets in the pilot seat and tells everyone to get in, after that use the vehicle zone events to trigger the ground to break, leaving you taking off in a cinematic experience.


Its so god damn easy. Fools.

I'm not going to brag here too much, but sound design is something people overlook way too much. Just look at the new upcoming game Routine. That game focuses a LOT on sound design, and even though it's graphics are beautiful, the sound design really caps it off.
And I'm not saying that is all I need here- I can't make something really cool-sounding literally be a bunch of red 1x1's fall off of a roof.

But, hey, I guess none of you know me. If I didn't know at all what I was doing, I wouldn't have asked to start the project in the first place.